diff --git a/panda/src/cocoadisplay/cocoaGraphicsWindow.mm b/panda/src/cocoadisplay/cocoaGraphicsWindow.mm index 0b973a0317..747951108f 100644 --- a/panda/src/cocoadisplay/cocoaGraphicsWindow.mm +++ b/panda/src/cocoadisplay/cocoaGraphicsWindow.mm @@ -139,10 +139,10 @@ move_pointer(int device, int x, int y) { if (device == 0) { CGPoint point; if (_properties.get_fullscreen()) { - point = CGPointMake(x, y + 1); + point = CGPointMake(x, y); } else { point = CGPointMake(x + _properties.get_x_origin(), - y + _properties.get_y_origin() + 1); + y + _properties.get_y_origin()); } // I don't know what the difference between these two methods is. if @@ -1966,9 +1966,8 @@ handle_mouse_moved_event(bool in_window, double x, double y, bool absolute) { } } - // Strangely enough, in Cocoa, mouse Y coordinates are 1-based. nx = x; - ny = y - 1; + ny = y; } else { // We received deltas, so add it to the current mouse position. @@ -1985,10 +1984,10 @@ handle_mouse_moved_event(bool in_window, double x, double y, bool absolute) { ny = std::max(0., std::min((double) get_y_size() - 1, ny)); if (_properties.get_fullscreen()) { - point = CGPointMake(nx, ny + 1); + point = CGPointMake(nx, ny); } else { point = CGPointMake(nx + _properties.get_x_origin(), - ny + _properties.get_y_origin() + 1); + ny + _properties.get_y_origin()); } if (CGWarpMouseCursorPosition(point) == kCGErrorSuccess) {