render textures should clamp by default

This commit is contained in:
David Rose 2004-03-03 01:34:46 +00:00
parent 5832df65ce
commit 6a0476ebcb
3 changed files with 6 additions and 0 deletions

View File

@ -45,6 +45,8 @@ GraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
if (want_texture) {
_texture = new Texture();
_texture->set_name(_name);
_texture->set_wrapu(Texture::WM_clamp);
_texture->set_wrapv(Texture::WM_clamp);
_copy_texture = true;
}

View File

@ -252,6 +252,8 @@ make_buffer(GraphicsStateGuardian *gsg, const string &name,
if (want_texture) {
window->_texture = new Texture();
window->_texture->set_name(name);
window->_texture->set_wrapu(Texture::WM_clamp);
window->_texture->set_wrapv(Texture::WM_clamp);
window->_copy_texture = true;
}

View File

@ -46,6 +46,8 @@ ParasiteBuffer(GraphicsOutput *host, const string &name,
_texture = new Texture();
_texture->set_name(_name);
_texture->set_wrapu(Texture::WM_clamp);
_texture->set_wrapv(Texture::WM_clamp);
_copy_texture = true;
_x_size = x_size;