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https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
try to report the correct number of depth bits
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b3b306bdc9
commit
6a1beaf609
@ -563,6 +563,13 @@ bind_slot(int face, bool rb_resize, Texture **attach, RenderTexturePlane slot, G
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if ( slot == RTP_depth_stencil ) {
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if ( slot == RTP_depth_stencil ) {
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glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
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glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
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_rb_size_x, _rb_size_y);
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_rb_size_x, _rb_size_y);
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GLint depth_size = 0;
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glgsg->_glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, &depth_size);
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_fb_properties.set_depth_bits(depth_size);
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GLint stencil_size = 0;
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glgsg->_glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_STENCIL_SIZE_EXT, &stencil_size);
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_fb_properties.set_stencil_bits(stencil_size);
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glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
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glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
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GLuint rb;
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GLuint rb;
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@ -577,7 +584,6 @@ bind_slot(int face, bool rb_resize, Texture **attach, RenderTexturePlane slot, G
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glgsg->_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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glgsg->_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, rb);
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GL_RENDERBUFFER_EXT, rb);
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return;
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return;
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} else if ( slot == RTP_depth ) {
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} else if ( slot == RTP_depth ) {
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@ -603,6 +609,7 @@ bind_slot(int face, bool rb_resize, Texture **attach, RenderTexturePlane slot, G
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glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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_rb_size_x, _rb_size_y);
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_rb_size_x, _rb_size_y);
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#endif
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#endif
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glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
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glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
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GLuint rb;
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GLuint rb;
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@ -875,7 +882,6 @@ open_buffer() {
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// tell the truth about what we actually provide by setting
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// tell the truth about what we actually provide by setting
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// the _fb_properties accurately.
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// the _fb_properties accurately.
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_fb_properties.set_depth_bits(1);
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_fb_properties.set_color_bits(1);
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_fb_properties.set_color_bits(1);
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_fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
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_fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
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if (_gsg->get_supports_depth_stencil()) {
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if (_gsg->get_supports_depth_stencil()) {
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