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Fix Cg crash at shutdown when multithreaded pipeline is active
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@ -2980,7 +2980,6 @@ close_gsg() {
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display_cat.debug()
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<< this << " close_gsg " << get_type() << "\n";
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}
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free_pointers();
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// As tempting as it may be to try to release all the textures and
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// geoms now, we can't, because we might not be the currently-active
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@ -3005,6 +3004,8 @@ close_gsg() {
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#ifdef DO_PSTATS
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_pending_timer_queries.clear();
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#endif
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free_pointers();
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}
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////////////////////////////////////////////////////////////////////
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