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https://github.com/panda3d/panda3d.git
synced 2025-10-01 09:23:03 -04:00
be more aggressive about trying to get around proxies, and reporting messages to user
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parent
60a902af01
commit
6a46a94f3c
@ -26,21 +26,26 @@ class ClientRepository(DirectObject.DirectObject):
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self.parseDcFile(dcFileName)
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self.cache=CRCache.CRCache()
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# Set this true to establish a connection to the server using
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# the HTTPClient interface, which ultimately uses the OpenSSL
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# socket library (even though SSL is not involved). This is
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# not as robust a socket library as NSPR's, but the HTTPClient
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# interface does a good job of negotiating the connection over
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# an HTTP proxy if one is in use.
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# Set this to 'http' to establish a connection to the server
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# using the HTTPClient interface, which ultimately uses the
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# OpenSSL socket library (even though SSL is not involved).
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# This is not as robust a socket library as NSPR's, but the
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# HTTPClient interface does a good job of negotiating the
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# connection over an HTTP proxy if one is in use.
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# Set it false to use Panda's net interface
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# Set it to 'nspr' to use Panda's net interface
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# (e.g. QueuedConnectionManager, etc.) to establish the
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# connection, which ultimately uses the NSPR socket library.
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# This is a much better socket library, but it may be more
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# than you need for most applications; and the proxy support
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# is weak.
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self.directConnectHttp = base.config.GetBool('direct-connect-http', 0)
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self.proxyConnectHttp = base.config.GetBool('proxy-connect-http', 1)
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# Set it to 'default' to use the HTTPClient interface if a
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# proxy is in place, but the NSPR interface if we don't have a
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# proxy.
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self.connectMethod = base.config.GetString('connect-method', 'default')
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self.connectHttp = None
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self.bootedIndex = None
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self.bootedText = None
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@ -81,11 +86,16 @@ class ClientRepository(DirectObject.DirectObject):
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"""
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if self.hasProxy:
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self.connectHttp = self.proxyConnectHttp
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self.notify.info("Using proxy: %s" % (self.proxy.cStr()))
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self.notify.info("Connecting to gameserver via proxy: %s" % (self.proxy.cStr()))
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else:
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self.connectHttp = self.directConnectHttp
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self.notify.info("Not connecting via proxy.");
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self.notify.info("Connecting to gameserver directly (no proxy).");
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if self.connectMethod == 'http':
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self.connectHttp = 1
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elif self.connectMethod == 'nspr':
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self.connectHttp = 0
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else:
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self.connectHttp = self.hasProxy
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self.bootedIndex = None
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self.bootedText = None
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@ -98,7 +108,7 @@ class ClientRepository(DirectObject.DirectObject):
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extraArgs = [ch, successCallback, successArgs,
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failureCallback, failureArgs])
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else:
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self.notify.info("Connecting directly via NSPR interface.")
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self.notify.info("Connecting via NSPR interface.")
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self.qcm = QueuedConnectionManager()
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# A big old 20 second timeout.
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gameServerTimeoutMs = base.config.GetInt("game-server-timeout-ms",
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