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fix typo
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@ -3009,7 +3009,7 @@ do_issue_texture() {
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D3DTTFF_COUNT2);
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} else {
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LMatrix4f m = LCAST(float, tex_mat->get_mat());
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_d3d_device->SetTransform(get_tex_mat_sym(si), (D3DMATRIX *)mf.get_data());
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_d3d_device->SetTransform(get_tex_mat_sym(si), (D3DMATRIX *)m.get_data());
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DWORD transform_flags = texcoord_dimensions;
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if (m.get_col(3) != LVecBase4(0.0f, 0.0f, 0.0f, 1.0f)) {
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// If we have a projected texture matrix, we also need to
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