fix deprecated import syntax

This commit is contained in:
David Rose 2012-02-17 17:33:19 +00:00
parent ef44a814a3
commit 6c3386c65f

View File

@ -454,7 +454,7 @@ def __autoLerp(self, functorFunc, time, blendType, taskName):
from direct.showbase import LerpBlendHelpers
# make a lerp that lives in C++ land
functor = functorFunc()
lerp = AutonomousLerp.AutonomousLerp(functor, time,
lerp = AutonomousLerp(functor, time,
LerpBlendHelpers.getBlend(blendType),
base.eventHandler)
lerp.start()
@ -1266,8 +1266,8 @@ del colorScaleInterval
def attachCollisionSphere(self, name, cx, cy, cz, r, fromCollide, intoCollide):
from pandac.PandaModules import CollisionSphere
from pandac.PandaModules import CollisionNode
coll = CollisionSphere.CollisionSphere(cx, cy, cz, r)
collNode = CollisionNode.CollisionNode(name)
coll = CollisionSphere(cx, cy, cz, r)
collNode = CollisionNode(name)
collNode.addSolid(coll)
collNode.setFromCollideMask(fromCollide)
collNode.setIntoCollideMask(intoCollide)
@ -1280,8 +1280,8 @@ del attachCollisionSphere
def attachCollisionSegment(self, name, ax, ay, az, bx, by, bz, fromCollide, intoCollide):
from pandac.PandaModules import CollisionSegment
from pandac.PandaModules import CollisionNode
coll = CollisionSegment.CollisionSegment(ax, ay, az, bx, by, bz)
collNode = CollisionNode.CollisionNode(name)
coll = CollisionSegment(ax, ay, az, bx, by, bz)
collNode = CollisionNode(name)
collNode.addSolid(coll)
collNode.setFromCollideMask(fromCollide)
collNode.setIntoCollideMask(intoCollide)
@ -1294,8 +1294,8 @@ del attachCollisionSegment
def attachCollisionRay(self, name, ox, oy, oz, dx, dy, dz, fromCollide, intoCollide):
from pandac.PandaModules import CollisionRay
from pandac.PandaModules import CollisionNode
coll = CollisionRay.CollisionRay(ox, oy, oz, dx, dy, dz)
collNode = CollisionNode.CollisionNode(name)
coll = CollisionRay(ox, oy, oz, dx, dy, dz)
collNode = CollisionNode(name)
collNode.addSolid(coll)
collNode.setFromCollideMask(fromCollide)
collNode.setIntoCollideMask(intoCollide)
@ -1308,7 +1308,7 @@ del attachCollisionRay
def flattenMultitex(self, stateFrom = None, target = None,
useGeom = 0, allowTexMat = 0, win = None):
from pandac.PandaModules import MultitexReducer
mr = MultitexReducer.MultitexReducer()
mr = MultitexReducer()
if target != None:
mr.setTarget(target)
mr.setUseGeom(useGeom)