terrain: set ShaderTerrainMesh heightfield wrap mode to clamp

This commit is contained in:
deflected 2018-02-21 15:26:38 +01:00 committed by rdb
parent 9afdb78d94
commit 6c7894f68d

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@ -150,6 +150,8 @@ void ShaderTerrainMesh::do_extract_heightfield() {
}
_heightfield_tex->set_minfilter(SamplerState::FT_linear);
_heightfield_tex->set_magfilter(SamplerState::FT_linear);
_heightfield_tex->set_wrap_u(SamplerState::WM_clamp);
_heightfield_tex->set_wrap_v(SamplerState::WM_clamp);
}
/**