fix recent performance badness in collide-with-geom case

This commit is contained in:
David Rose 2007-08-27 21:52:40 +00:00
parent 11b54e8d73
commit 6c7f697a4a

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@ -706,9 +706,10 @@ r_traverse_single(CollisionLevelStateSingle &level_state, size_t pass) {
// with CollisionNodes and special geometry under higher levels of
// detail.
int index = DCAST(LODNode, node)->get_lowest_switch();
int num_children = node->get_num_children();
PandaNode::Children children = node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; ++i) {
CollisionLevelStateSingle next_state(level_state, node->get_child(i));
CollisionLevelStateSingle next_state(level_state, children.get_child(i));
if (i != index) {
next_state.set_include_mask(next_state.get_include_mask() &
~GeomNode::get_default_collide_mask());
@ -718,9 +719,10 @@ r_traverse_single(CollisionLevelStateSingle &level_state, size_t pass) {
} else {
// Otherwise, visit all the children.
int num_children = node->get_num_children();
PandaNode::Children children = node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; ++i) {
CollisionLevelStateSingle next_state(level_state, node->get_child(i));
CollisionLevelStateSingle next_state(level_state, children.get_child(i));
r_traverse_single(next_state, pass);
}
}
@ -921,9 +923,10 @@ r_traverse_double(CollisionLevelStateDouble &level_state, size_t pass) {
// with CollisionNodes and special geometry under higher levels of
// detail.
int index = DCAST(LODNode, node)->get_lowest_switch();
int num_children = node->get_num_children();
PandaNode::Children children = node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; ++i) {
CollisionLevelStateDouble next_state(level_state, node->get_child(i));
CollisionLevelStateDouble next_state(level_state, children.get_child(i));
if (i != index) {
next_state.set_include_mask(next_state.get_include_mask() &
~GeomNode::get_default_collide_mask());
@ -933,9 +936,10 @@ r_traverse_double(CollisionLevelStateDouble &level_state, size_t pass) {
} else {
// Otherwise, visit all the children.
int num_children = node->get_num_children();
PandaNode::Children children = node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; ++i) {
CollisionLevelStateDouble next_state(level_state, node->get_child(i));
CollisionLevelStateDouble next_state(level_state, children.get_child(i));
r_traverse_double(next_state, pass);
}
}
@ -1136,9 +1140,10 @@ r_traverse_quad(CollisionLevelStateQuad &level_state, size_t pass) {
// with CollisionNodes and special geometry under higher levels of
// detail.
int index = DCAST(LODNode, node)->get_lowest_switch();
int num_children = node->get_num_children();
PandaNode::Children children = node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; ++i) {
CollisionLevelStateQuad next_state(level_state, node->get_child(i));
CollisionLevelStateQuad next_state(level_state, children.get_child(i));
if (i != index) {
next_state.set_include_mask(next_state.get_include_mask() &
~GeomNode::get_default_collide_mask());
@ -1148,9 +1153,10 @@ r_traverse_quad(CollisionLevelStateQuad &level_state, size_t pass) {
} else {
// Otherwise, visit all the children.
int num_children = node->get_num_children();
PandaNode::Children children = node->get_children();
int num_children = children.get_num_children();
for (int i = 0; i < num_children; ++i) {
CollisionLevelStateQuad next_state(level_state, node->get_child(i));
CollisionLevelStateQuad next_state(level_state, children.get_child(i));
r_traverse_quad(next_state, pass);
}
}
@ -1298,17 +1304,16 @@ compare_collider_to_geom(CollisionEntry &entry, const Geom *geom,
const GeomPrimitive *primitive = geom->get_primitive(i);
CPT(GeomPrimitive) tris = primitive->decompose();
nassertv(tris->is_of_type(GeomTriangles::get_class_type()));
int num_vertices = tris->get_num_vertices();
nassertv((num_vertices % 3) == 0);
for (int vi = 0; vi < num_vertices; vi += 3) {
GeomVertexReader index(tris->get_vertices(), 0);
while (!index.is_at_end()) {
Vertexf v[3];
vertex.set_row(tris->get_vertex(vi));
vertex.set_row(index.get_data1i());
v[0] = vertex.get_data3f();
vertex.set_row(tris->get_vertex(vi + 1));
vertex.set_row(index.get_data1i());
v[1] = vertex.get_data3f();
vertex.set_row(tris->get_vertex(vi + 2));
vertex.set_row(index.get_data1i());
v[2] = vertex.get_data3f();
// Generate a temporary CollisionGeom on the fly for each