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another pre-working save
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@ -196,6 +196,25 @@ enable_fog(bool val) {
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian::set_vertex_format
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void DXGraphicsStateGuardian::
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set_vertex_format(DWORD NewFvfType) {
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if (_CurFVFType != NewFvfType) {
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_CurFVFType = NewFvfType;
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HRESULT hr = scrn.pD3DDevice->SetVertexShader(NewFvfType);
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#ifndef NDEBUG
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if(FAILED(hr)) {
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dxgsg_cat.error() << "SetVertexShader(0x" << (void*)NewFvfType<<") failed, hr = " << D3DERRORSTRING(hr);
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exit(1);
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}
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#endif
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian::enable_alpha_test
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// Access:
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File diff suppressed because it is too large
Load Diff
@ -180,7 +180,6 @@ public:
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public:
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// recreate_tex_callback needs these to be public
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// LPDIRECT3DDEVICE7 _pCurD3DDevice; //this needs to be set every device iteration
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DXScreenData scrn;
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protected:
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@ -193,8 +192,9 @@ protected:
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void set_draw_buffer(const RenderBuffer &rb);
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void set_read_buffer(const RenderBuffer &rb);
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DWORD _CurFVFType;
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// for storage of the flexible vertex format
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char *_pCurFvfBufPtr,*_pFvfBufBasePtr;
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BYTE *_pCurFvfBufPtr,*_pFvfBufBasePtr;
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INLINE void add_to_FVFBuf(void *data, size_t bytes) ;
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WORD *_index_buf; // base of malloced array
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@ -211,9 +211,9 @@ protected:
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void GenerateSphere(void *pVertexSpace,DWORD dwVertSpaceByteSize,
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void *pIndexSpace,DWORD dwIndexSpaceByteSize,
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D3DVECTOR *pCenter, float fRadius,
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D3DXVECTOR3 *pCenter, float fRadius,
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DWORD wNumRings, DWORD wNumSections, float sx, float sy, float sz,
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DWORD *pNumVertices,DWORD *pNumIndices,DWORD fvfFlags,DWORD dwVertSize);
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DWORD *pNumVertices,DWORD *pNumTris,DWORD fvfFlags,DWORD dwVertSize);
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HRESULT RestoreAllVideoSurfaces(void);
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HRESULT RecreateAllVideoSurfaces(void);
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HRESULT DeleteAllVideoSurfaces(void);
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@ -229,6 +229,7 @@ protected:
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INLINE void enable_fog(bool val);
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INLINE void enable_zwritemask(bool val);
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INLINE void enable_gouraud_shading(bool val);
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INLINE void set_vertex_format(DWORD NewFvfType);
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INLINE D3DTEXTUREADDRESS get_texture_wrap_mode(Texture::WrapMode wm) const;
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INLINE D3DCMPFUNC get_depth_func_type(DepthTestProperty::Mode m) const;
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@ -388,13 +389,6 @@ public:
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static void init_type(void);
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virtual TypeHandle get_type(void) const;
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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/*
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LPDIRECT3DDEVICE7 GetD3DDevice() { return scrn.pD3DDevice; }
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LPDIRECTDRAW7 GetDDInterface() { return scrn.pDD; }
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LPDIRECTDRAWSURFACE7 GetBackBuffer() { return scrn.pddsBackBuffer; }
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LPDIRECTDRAWSURFACE7 GetZBuffer() { return _zbuf; }
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*/
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// INLINE void Set_HDC(HDC hdc) { _front_hdc = hdc; }
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void adjust_view_rect(int x, int y);
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INLINE void SetDXReady(bool stat) { _dx_ready = stat; }
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INLINE bool GetDXReady(void) { return _dx_ready;}
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@ -409,13 +403,6 @@ public:
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void show_frame();
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void show_full_screen_frame();
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void show_windowed_frame();
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/* void dx_init( LPDIRECTDRAW7 context,
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LPDIRECTDRAWSURFACE7 pri,
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LPDIRECTDRAWSURFACE7 back,
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LPDIRECTDRAWSURFACE7 zbuf,
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LPDIRECT3D7 d3d,
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LPDIRECT3DDEVICE7 d3dDevice,
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RECT viewrect); */
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void dx_init(void);
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private:
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@ -95,6 +95,8 @@
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#define DO_PSTATS_STUFF(XX)
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#endif
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#define PANDA_MAXNUMVERTS 0xFFFF // Note Device may support more than this if it supports D3DFMT_INDEX32 indexbufs.
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#define FLG(NN) (1<<NN)
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#define MAX_POSSIBLE_TEXFMTS 32
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typedef enum {
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