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https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
Finally fix the aspect ratio on the blasted FPS meter
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parent
af15797a25
commit
6ce891f748
@ -30,10 +30,13 @@ TypeHandle FrameRateMeter::_type_handle;
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: FrameRateMeter::Constructor
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// Function: FrameRateMeter::Constructor
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// Access: Published
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// Access: Published
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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FrameRateMeter::
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FrameRateMeter::
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FrameRateMeter(const string &name) : TextNode(name) {
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FrameRateMeter(const string &name) :
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TextNode(name),
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_last_aspect_ratio(-1) {
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set_cull_callback();
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set_cull_callback();
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Thread *current_thread = Thread::get_current_thread();
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Thread *current_thread = Thread::get_current_thread();
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@ -53,13 +56,13 @@ FrameRateMeter(const string &name) : TextNode(name) {
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// the calculation within TextAssembler.
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// the calculation within TextAssembler.
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PN_stdfloat height = 1.0f;
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PN_stdfloat height = 1.0f;
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TextFont *font = get_font();
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TextFont *font = get_font();
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if (font != NULL){
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if (font != NULL){
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height = font->get_line_height() * 0.8;
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height = font->get_line_height() * 0.8;
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}
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}
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set_align(A_right);
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set_align(A_right);
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set_transform(LMatrix4::scale_mat(frame_rate_meter_scale) *
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set_transform(LMatrix4::scale_mat(frame_rate_meter_scale) *
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LMatrix4::translate_mat(LVector3::rfu(1.0f - frame_rate_meter_side_margins * frame_rate_meter_scale, 0.0f, 1.0f - frame_rate_meter_scale * height)));
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LMatrix4::translate_mat(LVector3::rfu(-frame_rate_meter_side_margins * frame_rate_meter_scale, 0.0f, -frame_rate_meter_scale * height)));
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set_card_color(0.0f, 0.0f, 0.0f, 0.4);
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set_card_color(0.0f, 0.0f, 0.0f, 0.4);
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set_card_as_margin(frame_rate_meter_side_margins, frame_rate_meter_side_margins, 0.1f, 0.0f);
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set_card_as_margin(frame_rate_meter_side_margins, frame_rate_meter_side_margins, 0.1f, 0.0f);
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// set_usage_hint(Geom::UH_client);
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// set_usage_hint(Geom::UH_client);
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@ -70,7 +73,7 @@ FrameRateMeter(const string &name) : TextNode(name) {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: FrameRateMeter::Destructor
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// Function: FrameRateMeter::Destructor
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// Access: Published, Virtual
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// Access: Published, Virtual
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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FrameRateMeter::
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FrameRateMeter::
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~FrameRateMeter() {
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~FrameRateMeter() {
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@ -99,25 +102,26 @@ setup_window(GraphicsOutput *window) {
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_root.node()->set_attrib(dw, 1);
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_root.node()->set_attrib(dw, 1);
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_root.set_material_off(1);
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_root.set_material_off(1);
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_root.set_two_sided(1, 1);
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_root.set_two_sided(1, 1);
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// Create a display region that covers the entire window.
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// Create a display region that covers the entire window.
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_display_region = _window->make_mono_display_region();
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_display_region = _window->make_mono_display_region();
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_display_region->set_sort(frame_rate_meter_layer_sort);
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_display_region->set_sort(frame_rate_meter_layer_sort);
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// Finally, we need a camera to associate with the display region.
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// Finally, we need a camera to associate with the display region.
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PT(Camera) camera = new Camera("frame_rate_camera");
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PT(Camera) camera = new Camera("frame_rate_camera");
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NodePath camera_np = _root.attach_new_node(camera);
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NodePath camera_np = _root.attach_new_node(camera);
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PT(Lens) lens = new OrthographicLens;
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PT(Lens) lens = new OrthographicLens;
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static const PN_stdfloat left = -1.0f;
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// We choose these values such that we can place the text against (0, 0).
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static const PN_stdfloat right = 1.0f;
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static const PN_stdfloat left = -2.0f;
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static const PN_stdfloat bottom = -1.0f;
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static const PN_stdfloat right = 0.0f;
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static const PN_stdfloat top = 1.0f;
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static const PN_stdfloat bottom = -2.0f;
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static const PN_stdfloat top = 0.0f;
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lens->set_film_size(right - left, top - bottom);
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lens->set_film_size(right - left, top - bottom);
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lens->set_film_offset((right + left) * 0.5, (top + bottom) * 0.5);
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lens->set_film_offset((right + left) * 0.5, (top + bottom) * 0.5);
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lens->set_near_far(-1000, 1000);
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lens->set_near_far(-1000, 1000);
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camera->set_lens(lens);
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camera->set_lens(lens);
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camera->set_scene(_root);
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camera->set_scene(_root);
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_display_region->set_camera(camera_np);
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_display_region->set_camera(camera_np);
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@ -170,7 +174,24 @@ cull_callback(CullTraverser *trav, CullTraverserData &data) {
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// Statistics
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// Statistics
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PStatTimer timer(_show_fps_pcollector, current_thread);
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PStatTimer timer(_show_fps_pcollector, current_thread);
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// This is probably a good time to check if the aspect ratio on
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// the window has changed.
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int width = _display_region->get_pixel_width();
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int height = _display_region->get_pixel_height();
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PN_stdfloat aspect_ratio = 1;
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if (width != 0 && height != 0) {
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aspect_ratio = (PN_stdfloat)height / (PN_stdfloat)width;
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}
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// Scale the transform by the calculated aspect ratio.
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if (aspect_ratio != _last_aspect_ratio) {
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_aspect_ratio_transform = TransformState::make_scale(LVecBase3(aspect_ratio, 1, 1));
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_last_aspect_ratio = aspect_ratio;
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cerr << aspect_ratio << "\n";
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}
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data._net_transform = data._net_transform->compose(_aspect_ratio_transform);
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// Check to see if it's time to update.
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// Check to see if it's time to update.
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double now = _clock_object->get_frame_time(current_thread);
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double now = _clock_object->get_frame_time(current_thread);
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double elapsed = now - _last_update;
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double elapsed = now - _last_update;
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@ -77,6 +77,9 @@ private:
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string _text_pattern;
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string _text_pattern;
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ClockObject *_clock_object;
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ClockObject *_clock_object;
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PN_stdfloat _last_aspect_ratio;
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CPT(TransformState) _aspect_ratio_transform;
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static PStatCollector _show_fps_pcollector;
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static PStatCollector _show_fps_pcollector;
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public:
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public:
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