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fix GL lighting
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@ -1252,6 +1252,11 @@ do_issue_light() {
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enable_light(i, true);
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_light_info[i]._enabled = true;
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_light_info[i]._next_enabled = true;
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if (!any_bound) {
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begin_bind_lights();
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any_bound = true;
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}
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light_obj->bind(this, light, i);
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break;
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}
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