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better deal with degenerate cases
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762f31c27e
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@ -686,11 +686,19 @@ generate_vis_points() const {
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GeomVertexWriter vertex(vdata, InternalName::get_vertex());
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GeomVertexWriter texcoord(vdata, InternalName::get_texcoord());
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LPoint2 uv_scale(1.0, 1.0);
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if (_x_size > 1) {
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uv_scale[0] = 1.0f / PN_stdfloat(_x_size - 1);
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}
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if (_y_size > 1) {
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uv_scale[1] = 1.0f / PN_stdfloat(_y_size - 1);
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}
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for (int yi = 0; yi < _y_size; ++yi) {
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for (int xi = 0; xi < _x_size; ++xi) {
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const LPoint3 &point = get_point(xi, yi);
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LPoint2 uv(PN_stdfloat(xi) / PN_stdfloat(_x_size - 1),
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PN_stdfloat(yi) / PN_stdfloat(_y_size - 1));
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LPoint2 uv(PN_stdfloat(xi) * uv_scale[0],
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PN_stdfloat(yi) * uv_scale[1]);
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if (_vis_inverse) {
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vertex.add_data2(uv);
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texcoord.add_data3(point);
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@ -727,6 +735,11 @@ generate_vis_mesh(MeshFace face) const {
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nassertr(is_valid(), NodePath());
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nassertr(face != 0, NodePath());
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if (_x_size == 1 || _y_size == 1) {
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// Can't generate a 1-d mesh, so generate points in this case.
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return generate_vis_points();
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}
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PT(GeomNode) gnode = new GeomNode("");
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if (face & MF_front) {
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@ -756,6 +769,10 @@ make_vis_mesh_geom(GeomNode *gnode, bool inverted) const {
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// This is the number of independent vertices we will require.
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int num_vertices = x_size * y_size;
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if (num_vertices == 0) {
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// Trivial no-op.
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return;
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}
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// This is the max number of vertex indices we might add to the
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// GeomTriangles. (We might actually add fewer than this due to
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