diff --git a/panda/src/glstuff/glGraphicsStateGuardian_src.cxx b/panda/src/glstuff/glGraphicsStateGuardian_src.cxx index 9f5902402a..80506cd193 100644 --- a/panda/src/glstuff/glGraphicsStateGuardian_src.cxx +++ b/panda/src/glstuff/glGraphicsStateGuardian_src.cxx @@ -3937,7 +3937,7 @@ bind_light(PointLight *light_obj, const NodePath &light, int light_id) { // Position needs to specify x, y, z, and w // w == 1 implies non-infinite position - CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root()); + CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root().get_parent()); LPoint3f pos = light_obj->get_point() * transform->get_mat(); LPoint4f fpos(pos[0], pos[1], pos[2], 1.0f); @@ -3977,7 +3977,7 @@ bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id) { // Position needs to specify x, y, z, and w. // w == 0 implies light is at infinity - CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root()); + CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root().get_parent()); LVector3f dir = light_obj->get_direction() * transform->get_mat(); LPoint4f fdir(-dir[0], -dir[1], -dir[2], 0); GLP(Lightfv)(id, GL_POSITION, fdir.get_data()); @@ -4021,7 +4021,7 @@ bind_light(Spotlight *light_obj, const NodePath &light, int light_id) { // Position needs to specify x, y, z, and w // w == 1 implies non-infinite position - CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root()); + CPT(TransformState) transform = light.get_transform(_scene_setup->get_scene_root().get_parent()); const LMatrix4f &light_mat = transform->get_mat(); LPoint3f pos = lens->get_nodal_point() * light_mat; LVector3f dir = lens->get_view_vector() * light_mat; @@ -5203,7 +5203,7 @@ void CLP(GraphicsStateGuardian):: bind_clip_plane(const NodePath &plane, int plane_id) { GLenum id = get_clip_plane_id(plane_id); - CPT(TransformState) transform = plane.get_transform(_scene_setup->get_scene_root()); + CPT(TransformState) transform = plane.get_transform(_scene_setup->get_scene_root().get_parent()); const PlaneNode *plane_node; DCAST_INTO_V(plane_node, plane.node()); Planef xformed_plane = plane_node->get_plane() * transform->get_mat();