glgsg: fix multisample FBO for 16-bit float buffer

Fixes #756
This commit is contained in:
rdb 2019-10-10 15:18:45 +02:00
parent 08572f3c38
commit 6dcaab2d3a

View File

@ -1198,7 +1198,11 @@ bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot,
if (_fb_properties.get_srgb_color()) {
gl_format = GL_SRGB8_ALPHA8;
} else if (_fb_properties.get_float_color()) {
gl_format = GL_RGBA32F_ARB;
if (_fb_properties.get_color_bits() > 16 * 3) {
gl_format = GL_RGBA32F_ARB;
} else {
gl_format = GL_RGBA16F_ARB;
}
} else {
gl_format = GL_RGBA;
}