more debugging in AudioManager::ns_update

This commit is contained in:
Cary Sandvig 2001-03-30 19:33:13 +00:00
parent 4d9ab7f0c7
commit 6ddbaef3fb

View File

@ -47,9 +47,15 @@ void AudioManager::set_update_func(AudioManager::UpdateFunc* func) {
void AudioManager::ns_update(void) { void AudioManager::ns_update(void) {
// handle looping // handle looping
if (_loopset != (LoopSet*)0L) if (_loopset != (LoopSet*)0L)
for (LoopSet::iterator i=_loopset->begin(); i!=_loopset->end(); ++i) for (LoopSet::iterator i=_loopset->begin(); i!=_loopset->end(); ++i) {
if ((*i)->status() == AudioSound::READY) AudioSound* sound = *i;
AudioManager::play(*i); if (sound->status() == AudioSound::READY) {
if (audio_cat->is_debug())
audio_cat->debug() << "AudioManager::ns_update looping '"
<< sound->get_name() << "'" << endl;
AudioManager::play(sound);
}
}
} }
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////