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more debugging in AudioManager::ns_update
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@ -47,9 +47,15 @@ void AudioManager::set_update_func(AudioManager::UpdateFunc* func) {
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void AudioManager::ns_update(void) {
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// handle looping
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if (_loopset != (LoopSet*)0L)
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for (LoopSet::iterator i=_loopset->begin(); i!=_loopset->end(); ++i)
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if ((*i)->status() == AudioSound::READY)
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AudioManager::play(*i);
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for (LoopSet::iterator i=_loopset->begin(); i!=_loopset->end(); ++i) {
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AudioSound* sound = *i;
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if (sound->status() == AudioSound::READY) {
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if (audio_cat->is_debug())
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audio_cat->debug() << "AudioManager::ns_update looping '"
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<< sound->get_name() << "'" << endl;
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AudioManager::play(sound);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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