From 6ed0fe30177251d036cbec5c7554aa3e50bb84f1 Mon Sep 17 00:00:00 2001 From: Darren Ranalli Date: Wed, 1 Dec 2004 23:36:24 +0000 Subject: [PATCH] added detection of toon/camera room location, added geom visibility --- direct/src/level/DistributedLevel.py | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/direct/src/level/DistributedLevel.py b/direct/src/level/DistributedLevel.py index c7bc9b4576..8b2e906ab4 100755 --- a/direct/src/level/DistributedLevel.py +++ b/direct/src/level/DistributedLevel.py @@ -220,6 +220,7 @@ class DistributedLevel(DistributedObject.DistributedObject, # the entrancePoint entities register themselves with us if self.entranceId not in self.entranceId2entity: self.notify.warning('unknown entranceId %s' % self.entranceId) + base.localAvatar.reparentTo(render) base.localAvatar.setPosHpr(0,0,0,0,0,0) self.notify.warning('showing all zones') self.setColorZones(1) @@ -271,6 +272,11 @@ class DistributedLevel(DistributedObject.DistributedObject, self.zoneNumDict = list2dict(self.zoneNums) DistributedLevel.notify.debug('zones from model: %s' % self.zoneNums) + # give the level a chance to muck with the model before the entities + # get placed + self.fixupLevelModel() + + def fixupLevelModel(self): # fix up the floor collisions for walkable zones *before* # any entities get put under the model for zoneNum,zoneNode in self.zoneNum2node.items():