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@ -295,8 +295,9 @@ kill_particle(int pool_index) {
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BaseParticle *bp = (BaseParticle *) _physics_objects[pool_index].p();
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BaseParticle *bp = (BaseParticle *) _physics_objects[pool_index].p();
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// create a new system where this one died, maybe.
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// create a new system where this one died, maybe.
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if (_spawn_on_death_flag == true)
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if (_spawn_on_death_flag == true) {
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spawn_child_system(bp);
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spawn_child_system(bp);
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}
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// tell everyone that it's dead
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// tell everyone that it's dead
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bp->set_alive(false);
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bp->set_alive(false);
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