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@ -139,20 +139,20 @@ birth_particle(void) {
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// make sure there's room for a new particle
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if (_living_particles >= _particle_pool_size) {
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#ifdef PSDEBUG
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#ifdef PSDEBUG
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if (_living_particles > _particle_pool_size) {
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cout << "_living_particles > _particle_pool_size" << endl;
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}
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#endif
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#endif
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return false;
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}
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#ifdef PSDEBUG
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#ifdef PSDEBUG
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if (0 == _free_particle_fifo.size()) {
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cout << "Error: _free_particle_fifo is empty, but _living_particles < _particle_pool_size" << endl;
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return false;
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}
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#endif
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#endif
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pool_index = _free_particle_fifo.back();
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_free_particle_fifo.pop_back();
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@ -295,8 +295,9 @@ kill_particle(int pool_index) {
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BaseParticle *bp = (BaseParticle *) _physics_objects[pool_index].p();
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// create a new system where this one died, maybe.
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if (_spawn_on_death_flag == true)
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if (_spawn_on_death_flag == true) {
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spawn_child_system(bp);
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}
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// tell everyone that it's dead
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bp->set_alive(false);
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@ -325,10 +326,10 @@ resize_pool(int size) {
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int delta = size - _particle_pool_size;
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int po_delta = _particle_pool_size - _physics_objects.size();
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#ifdef PARTICLE_SYSTEM_RESIZE_POOL_SENTRIES
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#ifdef PARTICLE_SYSTEM_RESIZE_POOL_SENTRIES
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cout << "resizing particle pool from " << _particle_pool_size
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<< " to " << size << endl;
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#endif
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#endif
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if (_factory.is_null()) {
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particlesystem_cat.error() << "ParticleSystem::resize_pool"
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