mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
split out common code from ClientRepository and AIRepository into ConnectionRepository
This commit is contained in:
parent
38a95c373e
commit
7049173fb3
@ -1,25 +1,20 @@
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"""ClientRepository module: contains the ClientRepository class"""
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from PandaModules import *
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from TaskManagerGlobal import *
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from MsgTypes import *
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from ShowBaseGlobal import *
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import Task
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import DirectNotifyGlobal
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import ClientDistClass
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import CRCache
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# The repository must import all known types of Distributed Objects
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#import DistributedObject
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#import DistributedToon
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import DirectObject
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import ConnectionRepository
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import PythonUtil
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class ClientRepository(DirectObject.DirectObject):
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class ClientRepository(ConnectionRepository.ConnectionRepository):
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notify = DirectNotifyGlobal.directNotify.newCategory("ClientRepository")
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TASK_PRIORITY = -30
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def __init__(self, dcFileName):
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ConnectionRepository.ConnectionRepository.__init__(self, base.config)
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self.number2cdc={}
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self.name2cdc={}
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self.doId2do={}
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@ -27,42 +22,10 @@ class ClientRepository(DirectObject.DirectObject):
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self.parseDcFile(dcFileName)
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self.cache=CRCache.CRCache()
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self.serverDelta = 0
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# Set this to 'http' to establish a connection to the server
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# using the HTTPClient interface, which ultimately uses the
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# OpenSSL socket library (even though SSL is not involved).
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# This is not as robust a socket library as NSPR's, but the
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# HTTPClient interface does a good job of negotiating the
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# connection over an HTTP proxy if one is in use.
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# Set it to 'nspr' to use Panda's net interface
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# (e.g. QueuedConnectionManager, etc.) to establish the
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# connection, which ultimately uses the NSPR socket library.
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# This is a much better socket library, but it may be more
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# than you need for most applications; and the proxy support
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# is weak.
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# Set it to 'default' to use the HTTPClient interface if a
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# proxy is in place, but the NSPR interface if we don't have a
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# proxy.
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self.connectMethod = base.config.GetString('connect-method', 'default')
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self.connectHttp = None
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self.qcm = None
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self.bootedIndex = None
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self.bootedText = None
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self.tcpConn = None
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# Reader statistics
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self.rsDatagramCount = 0
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self.rsUpdateObjs = {}
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self.rsLastUpdate = 0
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self.rsDoReport = base.config.GetBool('reader-statistics', 0)
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self.rsUpdateInterval = base.config.GetDouble('reader-statistics-interval', 10)
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return None
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def setServerDelta(self, delta):
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"""
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Indicates the approximate difference in seconds between the
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@ -98,223 +61,6 @@ class ClientRepository(DirectObject.DirectObject):
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self.name2cdc[dcClass.getName()]=clientDistClass
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return None
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def connect(self, serverList, allowProxy,
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successCallback = None, successArgs = [],
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failureCallback = None, failureArgs = []):
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"""
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Attempts to establish a connection to the server. May return
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before the connection is established. The two callbacks
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represent the two functions to call (and their arguments) on
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success or failure, respectively. The failure callback also
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gets one additional parameter, which will be passed in first:
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the return status code giving reason for failure, if it is
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known.
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"""
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hasProxy = 0
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if allowProxy:
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proxies = self.http.getProxiesForUrl(serverList[0])
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hasProxy = (proxies != '')
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if hasProxy:
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self.notify.info("Connecting to gameserver via proxy: %s" % (proxies))
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else:
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self.notify.info("Connecting to gameserver directly (no proxy).");
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if self.connectMethod == 'http':
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self.connectHttp = 1
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elif self.connectMethod == 'nspr':
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self.connectHttp = 0
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else:
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self.connectHttp = (hasProxy or serverList[0].isSsl())
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self.bootedIndex = None
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self.bootedText = None
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if self.connectHttp:
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# In the HTTP case, we can't just iterate through the list
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# of servers, because each server attempt requires
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# spawning a request and then coming back later to check
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# the success or failure. Instead, we start the ball
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# rolling by calling the connect callback, which will call
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# itself repeatedly until we establish a connection (or
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# run out of servers).
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ch = self.http.makeChannel(0)
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# Temporary try..except for old Pandas.
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try:
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ch.setAllowProxy(allowProxy)
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except:
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pass
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self.httpConnectCallback(ch, serverList, 0, hasProxy,
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successCallback, successArgs,
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failureCallback, failureArgs)
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else:
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if self.qcm == None:
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self.qcm = QueuedConnectionManager()
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self.cw = ConnectionWriter(self.qcm, 0)
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self.qcr = QueuedConnectionReader(self.qcm, 0)
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minLag = config.GetFloat('min-lag', 0.)
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maxLag = config.GetFloat('max-lag', 0.)
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if minLag or maxLag:
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self.qcr.startDelay(minLag, maxLag)
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# A big old 20 second timeout.
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gameServerTimeoutMs = base.config.GetInt("game-server-timeout-ms",
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20000)
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# Try each of the servers in turn.
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for url in serverList:
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self.notify.info("Connecting to %s via NSPR interface." % (url.cStr()))
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self.tcpConn = self.qcm.openTCPClientConnection(
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url.getServer(), url.getPort(),
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gameServerTimeoutMs)
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if self.tcpConn:
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self.tcpConn.setNoDelay(1)
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self.qcr.addConnection(self.tcpConn)
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self.startReaderPollTask()
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if successCallback:
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successCallback(*successArgs)
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return
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# Failed to connect.
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if failureCallback:
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failureCallback(hasProxy, 0, *failureArgs)
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def disconnect(self):
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"""Closes the previously-established connection.
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"""
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self.notify.info("Closing connection to server.")
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if self.tcpConn != None:
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if self.connectHttp:
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self.tcpConn.close()
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else:
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self.qcm.closeConnection(self.tcpConn)
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self.tcpConn = None
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self.stopReaderPollTask()
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def httpConnectCallback(self, ch, serverList, serverIndex, hasProxy,
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successCallback, successArgs,
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failureCallback, failureArgs):
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if ch.isConnectionReady():
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self.tcpConn = ch.getConnection()
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self.tcpConn.userManagesMemory = 1
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self.startReaderPollTask()
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if successCallback:
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successCallback(*successArgs)
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elif serverIndex < len(serverList):
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# No connection yet, but keep trying.
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url = serverList[serverIndex]
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self.notify.info("Connecting to %s via HTTP interface." % (url.cStr()))
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ch.beginConnectTo(DocumentSpec(url))
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ch.spawnTask(name = 'connect-to-server',
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callback = self.httpConnectCallback,
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extraArgs = [ch, serverList, serverIndex + 1,
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hasProxy,
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successCallback, successArgs,
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failureCallback, failureArgs])
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else:
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# No more servers to try; we have to give up now.
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if failureCallback:
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failureCallback(hasProxy, ch.getStatusCode(), *failureArgs)
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def startReaderPollTask(self):
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# Stop any tasks we are running now
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self.stopReaderPollTask()
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taskMgr.add(self.readerPollUntilEmpty, "readerPollTask",
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priority=self.TASK_PRIORITY)
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return None
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def stopReaderPollTask(self):
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taskMgr.remove("readerPollTask")
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return None
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def readerPollUntilEmpty(self, task):
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while self.readerPollOnce():
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pass
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return Task.cont
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def readerPollOnce(self):
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# we simulate the network plug being pulled by setting tcpConn
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# to None; enforce that condition
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if not self.tcpConn:
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return 0
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# Make sure any recently-sent datagrams are flushed when the
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# time expires, if we're in collect-tcp mode.
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self.tcpConn.considerFlush()
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if self.rsDoReport:
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self.reportReaderStatistics()
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if self.connectHttp:
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datagram = Datagram()
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if self.tcpConn.receiveDatagram(datagram):
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if self.rsDoReport:
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self.rsDatagramCount += 1
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self.handleDatagram(datagram)
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return 1
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# Unable to receive a datagram: did we lose the connection?
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if self.tcpConn.isClosed():
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self.tcpConn = None
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self.stopReaderPollTask()
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self.loginFSM.request("noConnection")
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return 0
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else:
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self.ensureValidConnection()
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if self.qcr.dataAvailable():
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datagram = NetDatagram()
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if self.qcr.getData(datagram):
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if self.rsDoReport:
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self.rsDatagramCount += 1
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self.handleDatagram(datagram)
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return 1
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return 0
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def ensureValidConnection(self):
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# Was the connection reset?
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if self.connectHttp:
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pass
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else:
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if self.qcm.resetConnectionAvailable():
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resetConnectionPointer = PointerToConnection()
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if self.qcm.getResetConnection(resetConnectionPointer):
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resetConn = resetConnectionPointer.p()
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self.qcm.closeConnection(resetConn)
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# if we've simulated a network plug pull, restore the
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# simulated plug
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self.restoreNetworkPlug()
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if self.tcpConn.this == resetConn.this:
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self.tcpConn = None
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self.stopReaderPollTask()
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self.loginFSM.request("noConnection")
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else:
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self.notify.warning("Lost unknown connection.")
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return None
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def handleDatagram(self, datagram):
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# This class is meant to be pure virtual, and any classes that
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# inherit from it need to make their own handleDatagram method
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pass
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def reportReaderStatistics(self):
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now = globalClock.getRealTime()
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if now - self.rsLastUpdate < self.rsUpdateInterval:
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return
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self.rsLastUpdate = now
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self.notify.info("Received %s datagrams" % (self.rsDatagramCount))
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if self.rsUpdateObjs:
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self.notify.info("Updates: %s" % (self.rsUpdateObjs))
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self.rsDatagramCount = 0
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self.rsUpdateObjs = {}
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def handleGenerateWithRequired(self, di):
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# Get the class Id
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classId = di.getArg(STUint16);
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@ -618,23 +364,6 @@ class ClientRepository(DirectObject.DirectObject):
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# Let the cdc finish the job
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cdc.sendUpdate(self, do, fieldName, args, sendToId)
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def send(self, datagram):
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if self.notify.getDebug():
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print "ClientRepository sending datagram:"
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datagram.dumpHex(ostream)
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print "Caller is %s, line %s, func '%s'" % PythonUtil.callerInfo()
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if not self.tcpConn:
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self.notify.warning("Unable to send message after connection is closed.")
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return
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if self.connectHttp:
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if not self.tcpConn.sendDatagram(datagram):
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self.notify.warning("Could not send datagram.")
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else:
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self.cw.send(datagram, self.tcpConn)
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return None
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def replaceMethod(self, oldMethod, newFunction):
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foundIt = 0
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import new
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@ -654,22 +383,6 @@ class ClientRepository(DirectObject.DirectObject):
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foundIt = 1
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return foundIt
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# debugging funcs for simulating a network-plug-pull
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def pullNetworkPlug(self):
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self.restoreNetworkPlug()
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self.notify.warning('*** SIMULATING A NETWORK-PLUG-PULL ***')
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self.hijackedTcpConn = self.tcpConn
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self.tcpConn = None
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def networkPlugPulled(self):
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return hasattr(self, 'hijackedTcpConn')
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def restoreNetworkPlug(self):
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if self.networkPlugPulled():
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self.notify.info('*** RESTORING SIMULATED PULLED-NETWORK-PLUG ***')
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self.tcpConn = self.hijackedTcpConn
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del self.hijackedTcpConn
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def getAllOfType(self, type):
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# Returns a list of all DistributedObjects in the repository
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# of a particular type.
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312
direct/src/distributed/ConnectionRepository.py
Normal file
312
direct/src/distributed/ConnectionRepository.py
Normal file
@ -0,0 +1,312 @@
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from PandaModules import *
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import Task
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import DirectNotifyGlobal
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import DirectObject
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class ConnectionRepository(DirectObject.DirectObject):
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"""
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This is a base class for things that know how to establish a
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connection (and exchange datagrams) with a gameserver. This
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includes ClientRepository and AIRepository.
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"""
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notify = DirectNotifyGlobal.directNotify.newCategory("ConnectionRepository")
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taskPriority = -30
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def __init__(self, config):
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DirectObject.DirectObject.__init__(self)
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self.config = config
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# Set this to 'http' to establish a connection to the server
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# using the HTTPClient interface, which ultimately uses the
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# OpenSSL socket library (even though SSL is not involved).
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# This is not as robust a socket library as NSPR's, but the
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# HTTPClient interface does a good job of negotiating the
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# connection over an HTTP proxy if one is in use.
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# Set it to 'nspr' to use Panda's net interface
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# (e.g. QueuedConnectionManager, etc.) to establish the
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# connection, which ultimately uses the NSPR socket library.
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# This is a much better socket library, but it may be more
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# than you need for most applications; and the proxy support
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# is weak.
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# Set it to 'default' to use the HTTPClient interface if a
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# proxy is in place, but the NSPR interface if we don't have a
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# proxy.
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self.connectMethod = self.config.GetString('connect-method', 'default')
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self.connectHttp = None
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self.http = None
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self.qcm = None
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self.cw = None
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self.tcpConn = None
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# Reader statistics
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self.rsDatagramCount = 0
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self.rsUpdateObjs = {}
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self.rsLastUpdate = 0
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self.rsDoReport = self.config.GetBool('reader-statistics', 0)
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self.rsUpdateInterval = self.config.GetDouble('reader-statistics-interval', 10)
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def connect(self, serverList, allowProxy,
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successCallback = None, successArgs = [],
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failureCallback = None, failureArgs = []):
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"""
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Attempts to establish a connection to the server. May return
|
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before the connection is established. The two callbacks
|
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represent the two functions to call (and their arguments) on
|
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success or failure, respectively. The failure callback also
|
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gets one additional parameter, which will be passed in first:
|
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the return status code giving reason for failure, if it is
|
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known.
|
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"""
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hasProxy = 0
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if allowProxy:
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if self.http == None:
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self.http = HTTPClient()
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proxies = self.http.getProxiesForUrl(serverList[0])
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hasProxy = (proxies != '')
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if hasProxy:
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self.notify.info("Connecting to gameserver via proxy: %s" % (proxies))
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else:
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self.notify.info("Connecting to gameserver directly (no proxy).");
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if self.connectMethod == 'http':
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self.connectHttp = 1
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elif self.connectMethod == 'nspr':
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self.connectHttp = 0
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else:
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self.connectHttp = (hasProxy or serverList[0].isSsl())
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|
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self.bootedIndex = None
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self.bootedText = None
|
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if self.connectHttp:
|
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# In the HTTP case, we can't just iterate through the list
|
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# of servers, because each server attempt requires
|
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# spawning a request and then coming back later to check
|
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# the success or failure. Instead, we start the ball
|
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# rolling by calling the connect callback, which will call
|
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# itself repeatedly until we establish a connection (or
|
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# run out of servers).
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|
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if self.http == None:
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self.http = HTTPClient()
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ch = self.http.makeChannel(0)
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# Temporary try..except for old Pandas.
|
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try:
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ch.setAllowProxy(allowProxy)
|
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except:
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pass
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self.httpConnectCallback(ch, serverList, 0, hasProxy,
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successCallback, successArgs,
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failureCallback, failureArgs)
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else:
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if self.qcm == None:
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self.qcm = QueuedConnectionManager()
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if self.cw == None:
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self.cw = ConnectionWriter(self.qcm, 0)
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self.qcr = QueuedConnectionReader(self.qcm, 0)
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minLag = self.config.GetFloat('min-lag', 0.)
|
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maxLag = self.config.GetFloat('max-lag', 0.)
|
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if minLag or maxLag:
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self.qcr.startDelay(minLag, maxLag)
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|
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# A big old 20 second timeout.
|
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gameServerTimeoutMs = self.config.GetInt("game-server-timeout-ms",
|
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20000)
|
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|
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# Try each of the servers in turn.
|
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for url in serverList:
|
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self.notify.info("Connecting to %s via NSPR interface." % (url.cStr()))
|
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self.tcpConn = self.qcm.openTCPClientConnection(
|
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url.getServer(), url.getPort(),
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gameServerTimeoutMs)
|
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|
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if self.tcpConn:
|
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self.tcpConn.setNoDelay(1)
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self.qcr.addConnection(self.tcpConn)
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self.startReaderPollTask()
|
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if successCallback:
|
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successCallback(*successArgs)
|
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return
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|
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# Failed to connect.
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if failureCallback:
|
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failureCallback(hasProxy, 0, *failureArgs)
|
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|
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def disconnect(self):
|
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"""Closes the previously-established connection.
|
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"""
|
||||
self.notify.info("Closing connection to server.")
|
||||
if self.tcpConn != None:
|
||||
if self.connectHttp:
|
||||
self.tcpConn.close()
|
||||
else:
|
||||
self.qcm.closeConnection(self.tcpConn)
|
||||
self.tcpConn = None
|
||||
self.stopReaderPollTask()
|
||||
|
||||
def httpConnectCallback(self, ch, serverList, serverIndex, hasProxy,
|
||||
successCallback, successArgs,
|
||||
failureCallback, failureArgs):
|
||||
if ch.isConnectionReady():
|
||||
self.tcpConn = ch.getConnection()
|
||||
self.tcpConn.userManagesMemory = 1
|
||||
self.startReaderPollTask()
|
||||
if successCallback:
|
||||
successCallback(*successArgs)
|
||||
|
||||
elif serverIndex < len(serverList):
|
||||
# No connection yet, but keep trying.
|
||||
|
||||
url = serverList[serverIndex]
|
||||
self.notify.info("Connecting to %s via HTTP interface." % (url.cStr()))
|
||||
ch.beginConnectTo(DocumentSpec(url))
|
||||
ch.spawnTask(name = 'connect-to-server',
|
||||
callback = self.httpConnectCallback,
|
||||
extraArgs = [ch, serverList, serverIndex + 1,
|
||||
hasProxy,
|
||||
successCallback, successArgs,
|
||||
failureCallback, failureArgs])
|
||||
else:
|
||||
# No more servers to try; we have to give up now.
|
||||
if failureCallback:
|
||||
failureCallback(hasProxy, ch.getStatusCode(), *failureArgs)
|
||||
|
||||
def startReaderPollTask(self):
|
||||
# Stop any tasks we are running now
|
||||
self.stopReaderPollTask()
|
||||
taskMgr.add(self.readerPollUntilEmpty, "readerPollTask",
|
||||
priority = self.taskPriority)
|
||||
|
||||
def stopReaderPollTask(self):
|
||||
taskMgr.remove("readerPollTask")
|
||||
|
||||
def readerPollUntilEmpty(self, task):
|
||||
while self.readerPollOnce():
|
||||
pass
|
||||
return Task.cont
|
||||
|
||||
def readerPollOnce(self):
|
||||
# we simulate the network plug being pulled by setting tcpConn
|
||||
# to None; enforce that condition
|
||||
if not self.tcpConn:
|
||||
return 0
|
||||
|
||||
# Make sure any recently-sent datagrams are flushed when the
|
||||
# time expires, if we're in collect-tcp mode.
|
||||
self.tcpConn.considerFlush()
|
||||
|
||||
if self.rsDoReport:
|
||||
self.reportReaderStatistics()
|
||||
|
||||
if self.connectHttp:
|
||||
datagram = Datagram()
|
||||
if self.tcpConn.receiveDatagram(datagram):
|
||||
if self.rsDoReport:
|
||||
self.rsDatagramCount += 1
|
||||
self.handleDatagram(datagram)
|
||||
return 1
|
||||
|
||||
# Unable to receive a datagram: did we lose the connection?
|
||||
if self.tcpConn.isClosed():
|
||||
self.tcpConn = None
|
||||
self.stopReaderPollTask()
|
||||
self.lostConnection()
|
||||
return 0
|
||||
|
||||
else:
|
||||
self.ensureValidConnection()
|
||||
if self.qcr.dataAvailable():
|
||||
datagram = NetDatagram()
|
||||
if self.qcr.getData(datagram):
|
||||
if self.rsDoReport:
|
||||
self.rsDatagramCount += 1
|
||||
self.handleDatagram(datagram)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
def ensureValidConnection(self):
|
||||
# Was the connection reset?
|
||||
if self.connectHttp:
|
||||
pass
|
||||
else:
|
||||
if self.qcm.resetConnectionAvailable():
|
||||
resetConnectionPointer = PointerToConnection()
|
||||
if self.qcm.getResetConnection(resetConnectionPointer):
|
||||
resetConn = resetConnectionPointer.p()
|
||||
self.qcm.closeConnection(resetConn)
|
||||
# if we've simulated a network plug pull, restore the
|
||||
# simulated plug
|
||||
self.restoreNetworkPlug()
|
||||
if self.tcpConn.this == resetConn.this:
|
||||
self.tcpConn = None
|
||||
self.stopReaderPollTask()
|
||||
self.lostConnection()
|
||||
else:
|
||||
self.notify.warning("Lost unknown connection.")
|
||||
|
||||
def lostConnection(self):
|
||||
# This should be overrided by a derived class to handle an
|
||||
# unexpectedly lost connection to the gameserver.
|
||||
self.notify.warning("Lost connection to gameserver.")
|
||||
|
||||
def handleDatagram(self, datagram):
|
||||
# This class is meant to be pure virtual, and any classes that
|
||||
# inherit from it need to make their own handleDatagram method
|
||||
pass
|
||||
|
||||
def reportReaderStatistics(self):
|
||||
now = globalClock.getRealTime()
|
||||
if now - self.rsLastUpdate < self.rsUpdateInterval:
|
||||
return
|
||||
|
||||
self.rsLastUpdate = now
|
||||
self.notify.info("Received %s datagrams" % (self.rsDatagramCount))
|
||||
if self.rsUpdateObjs:
|
||||
self.notify.info("Updates: %s" % (self.rsUpdateObjs))
|
||||
|
||||
self.rsDatagramCount = 0
|
||||
self.rsUpdateObjs = {}
|
||||
|
||||
def send(self, datagram):
|
||||
if self.notify.getDebug():
|
||||
print "ConnectionRepository sending datagram:"
|
||||
datagram.dumpHex(ostream)
|
||||
|
||||
if not self.tcpConn:
|
||||
self.notify.warning("Unable to send message after connection is closed.")
|
||||
return
|
||||
|
||||
if self.connectHttp:
|
||||
if not self.tcpConn.sendDatagram(datagram):
|
||||
self.notify.warning("Could not send datagram.")
|
||||
else:
|
||||
self.cw.send(datagram, self.tcpConn)
|
||||
|
||||
|
||||
# debugging funcs for simulating a network-plug-pull
|
||||
def pullNetworkPlug(self):
|
||||
self.restoreNetworkPlug()
|
||||
self.notify.warning('*** SIMULATING A NETWORK-PLUG-PULL ***')
|
||||
self.hijackedTcpConn = self.tcpConn
|
||||
self.tcpConn = None
|
||||
|
||||
def networkPlugPulled(self):
|
||||
return hasattr(self, 'hijackedTcpConn')
|
||||
|
||||
def restoreNetworkPlug(self):
|
||||
if self.networkPlugPulled():
|
||||
self.notify.info('*** RESTORING SIMULATED PULLED-NETWORK-PLUG ***')
|
||||
self.tcpConn = self.hijackedTcpConn
|
||||
del self.hijackedTcpConn
|
@ -7,6 +7,9 @@ class DirectObject:
|
||||
"""
|
||||
This is the class that all Direct/SAL classes should inherit from
|
||||
"""
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
#def __del__(self):
|
||||
# print "Destructing: ", self.__class__.__name__
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user