mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-18 12:43:44 -04:00
try again to fix decal bug
This commit is contained in:
parent
b39d6a059b
commit
7054792a38
@ -4907,10 +4907,6 @@ begin_decal(GeomNode *base_geom) {
|
||||
|
||||
#ifndef DISABLE_DECALING
|
||||
|
||||
// need to save current xform matrix in case it is changed during subrendering, so subsequent decal draws use same xform
|
||||
_bTransformIssued = false;
|
||||
_d3dDevice->GetTransform( D3DTRANSFORMSTATE_WORLD, &_SavedTransform);
|
||||
|
||||
#ifndef DISABLE_POLYGON_OFFSET_DECALING
|
||||
if (dx_decal_type == GDT_offset) {
|
||||
#define POLYGON_OFFSET_MULTIPLIER 2
|
||||
@ -4928,9 +4924,13 @@ begin_decal(GeomNode *base_geom) {
|
||||
#endif
|
||||
|
||||
{
|
||||
if (_decal_level > 1)
|
||||
if (_decal_level > 1) {
|
||||
base_geom->draw(this); // If we're already decaling, just draw the geometry.
|
||||
else {
|
||||
} else {
|
||||
// need to save current xform matrix in case it is changed during subrendering, so subsequent decal draws use same xform
|
||||
_bTransformIssued = false;
|
||||
_d3dDevice->GetTransform( D3DTRANSFORMSTATE_WORLD, &_SavedTransform);
|
||||
|
||||
// First turn off writing the depth buffer to render the base geometry.
|
||||
_d3dDevice->GetRenderState(D3DRENDERSTATE_ZWRITEENABLE, (DWORD *)&_depth_write_enabled); //save cur val
|
||||
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
|
||||
@ -5001,7 +5001,6 @@ end_decal(GeomNode *base_geom) {
|
||||
#endif
|
||||
// Note: For DX8, use D3DRS_COLORWRITEENABLE (check D3DPMISCCAPS_COLORWRITEENABLE first)
|
||||
|
||||
|
||||
// No need to have texturing on for this.
|
||||
enable_texturing(false);
|
||||
|
||||
@ -5013,21 +5012,6 @@ end_decal(GeomNode *base_geom) {
|
||||
|
||||
// Finally, restore the depth write and color mask states to the
|
||||
// way they're supposed to be.
|
||||
/*
|
||||
DepthWriteAttribute *depth_write;
|
||||
if (get_attribute_into(depth_write, _state,
|
||||
DepthWriteTransition::get_class_type()))
|
||||
issue_depth_write(depth_write);
|
||||
|
||||
ColorMaskAttribute *color_mask;
|
||||
if (get_attribute_into(color_mask, _state,
|
||||
ColorMaskTransition::get_class_type())) {
|
||||
issue_color_mask(color_mask);
|
||||
} else {
|
||||
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
*/
|
||||
|
||||
if (dx_decal_type == GDT_blend) {
|
||||
enable_blend(was_blend);
|
||||
|
Loading…
x
Reference in New Issue
Block a user