has_texture is no longer filled in reliably

This commit is contained in:
David Rose 2008-01-31 01:25:21 +00:00
parent 0245552aa1
commit 70572c0c11

View File

@ -308,7 +308,6 @@ copy_maya_file(const Filename &source, const Filename &dest,
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
bool MayaCopy:: bool MayaCopy::
extract_texture(MayaShaderColorDef &color_def, CVSSourceDirectory *dir) { extract_texture(MayaShaderColorDef &color_def, CVSSourceDirectory *dir) {
if (color_def._has_texture) {
Filename texture_filename = Filename texture_filename =
_path_replace->convert_path(color_def._texture_filename); _path_replace->convert_path(color_def._texture_filename);
if (!texture_filename.exists()) { if (!texture_filename.exists()) {
@ -333,7 +332,6 @@ extract_texture(MayaShaderColorDef &color_def, CVSSourceDirectory *dir) {
Filename new_filename = texture_path.get_rel_from(dir); Filename new_filename = texture_path.get_rel_from(dir);
color_def.reset_maya_texture(new_filename); color_def.reset_maya_texture(new_filename);
} }
}
return true; return true;
} }