not so noisy with the pstats

This commit is contained in:
David Rose 2007-12-20 00:56:10 +00:00
parent 276ebfa924
commit 708287f2ac

View File

@ -631,7 +631,7 @@ r_traverse_single(CollisionLevelStateSingle &level_state, size_t pass) {
if ((entry._from_node->get_from_collide_mask() &
cnode->get_into_collide_mask()) != 0) {
#ifdef DO_PSTATS
PStatTimer collide_timer(_solid_collide_collectors[pass]);
//PStatTimer collide_timer(_solid_collide_collectors[pass]);
#endif
entry._from_node_path = level_state.get_collider_node_path(c);
entry._from = level_state.get_collider(c);
@ -676,7 +676,7 @@ r_traverse_single(CollisionLevelStateSingle &level_state, size_t pass) {
if ((entry._from_node->get_from_collide_mask() &
gnode->get_into_collide_mask()) != 0) {
#ifdef DO_PSTATS
PStatTimer collide_timer(_solid_collide_collectors[pass]);
//PStatTimer collide_timer(_solid_collide_collectors[pass]);
#endif
entry._from_node_path = level_state.get_collider_node_path(c);
entry._from = level_state.get_collider(c);
@ -848,7 +848,7 @@ r_traverse_double(CollisionLevelStateDouble &level_state, size_t pass) {
if ((entry._from_node->get_from_collide_mask() &
cnode->get_into_collide_mask()) != 0) {
#ifdef DO_PSTATS
PStatTimer collide_timer(_solid_collide_collectors[pass]);
//PStatTimer collide_timer(_solid_collide_collectors[pass]);
#endif
entry._from_node_path = level_state.get_collider_node_path(c);
entry._from = level_state.get_collider(c);
@ -893,7 +893,7 @@ r_traverse_double(CollisionLevelStateDouble &level_state, size_t pass) {
if ((entry._from_node->get_from_collide_mask() &
gnode->get_into_collide_mask()) != 0) {
#ifdef DO_PSTATS
PStatTimer collide_timer(_solid_collide_collectors[pass]);
//PStatTimer collide_timer(_solid_collide_collectors[pass]);
#endif
entry._from_node_path = level_state.get_collider_node_path(c);
entry._from = level_state.get_collider(c);
@ -1065,7 +1065,7 @@ r_traverse_quad(CollisionLevelStateQuad &level_state, size_t pass) {
if ((entry._from_node->get_from_collide_mask() &
cnode->get_into_collide_mask()) != 0) {
#ifdef DO_PSTATS
PStatTimer collide_timer(_solid_collide_collectors[pass]);
//PStatTimer collide_timer(_solid_collide_collectors[pass]);
#endif
entry._from_node_path = level_state.get_collider_node_path(c);
entry._from = level_state.get_collider(c);
@ -1110,7 +1110,7 @@ r_traverse_quad(CollisionLevelStateQuad &level_state, size_t pass) {
if ((entry._from_node->get_from_collide_mask() &
gnode->get_into_collide_mask()) != 0) {
#ifdef DO_PSTATS
PStatTimer collide_timer(_solid_collide_collectors[pass]);
//PStatTimer collide_timer(_solid_collide_collectors[pass]);
#endif
entry._from_node_path = level_state.get_collider_node_path(c);
entry._from = level_state.get_collider(c);
@ -1417,7 +1417,7 @@ get_pass_collector(int pass) {
nassertr(pass >= 0, _this_pcollector);
while ((int)_pass_collectors.size() <= pass) {
ostringstream name;
name << "pass " << (_pass_collectors.size() + 1);
name << "pass" << (_pass_collectors.size() + 1);
PStatCollector col(_this_pcollector, name.str());
_pass_collectors.push_back(col);
PStatCollector sc_col(col, "solid_collide");