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@ -7,7 +7,7 @@
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// Function : set_vector
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// Access : public
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////////////////////////////////////////////////////////////////////
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void AngularVectorForce::
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INLINE void AngularVectorForce::
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set_vector(const LVector3f &v) {
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_fvec = v;
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}
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@ -16,7 +16,16 @@ set_vector(const LVector3f &v) {
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// Function : set_vector
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// Access : public
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////////////////////////////////////////////////////////////////////
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void AngularVectorForce::
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INLINE void AngularVectorForce::
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set_vector(float x, float y, float z) {
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_fvec.set(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_vector
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// Access : public
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////////////////////////////////////////////////////////////////////
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INLINE LVector3f AngularVectorForce::
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get_vector(void) const {
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return _fvec;
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}
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@ -28,6 +28,7 @@ PUBLISHED:
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INLINE void set_vector(const LVector3f& v);
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INLINE void set_vector(float x, float y, float z);
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INLINE LVector3f get_vector(void) const;
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public:
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static TypeHandle get_class_type(void) {
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