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multiple players can rotate the water pitcher
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@ -472,6 +472,21 @@ compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) {
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_and_apply_smooth_pos_hpr
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// Access: Published
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// Description: A further optimization to reduce Python calls. This
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// computes the smooth position and applies it to the
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// indicated node or nodes in one call. The pos_node
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// and hpr_node might be the same NodePath.
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////////////////////////////////////////////////////////////////////
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INLINE void SmoothMover::
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compute_and_apply_smooth_hpr(NodePath &hpr_node) {
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if (compute_smooth_position()) {
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apply_smooth_hpr(hpr_node);
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: SmoothMover::compute_and_apply_smooth_mat
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// Function: SmoothMover::compute_and_apply_smooth_mat
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// Access: Published
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// Access: Published
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@ -107,6 +107,7 @@ PUBLISHED:
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INLINE void compute_and_apply_smooth_pos(NodePath &node);
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INLINE void compute_and_apply_smooth_pos(NodePath &node);
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INLINE void compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node);
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INLINE void compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node);
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INLINE void compute_and_apply_smooth_hpr(NodePath &hpr_node);
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INLINE void compute_and_apply_smooth_mat(NodePath &node);
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INLINE void compute_and_apply_smooth_mat(NodePath &node);
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INLINE float get_smooth_forward_velocity() const;
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INLINE float get_smooth_forward_velocity() const;
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