trying to update -- not finished yet.

This commit is contained in:
Dave Schuyler 2003-06-11 04:55:51 +00:00
parent 4cca0ea212
commit 73e7f692d5

View File

@ -21,76 +21,71 @@
#include "physicsManager.h"
#include "forces.h"
class Baseball : public Physical
{
public:
class Baseball : public Physical {
public:
int ttl_balls;
int color;
int ttl_balls;
int color;
Baseball(int tb = 1) : ttl_balls(tb), Physical(tb, true) {}
Baseball(int tb = 1) : ttl_balls(tb), Physical(tb, true) {}
};
int main(int, char **)
{
int main(int, char **) {
PhysicsManager physics_manager;
Baseball b(8);
int i = 0;
// test the noise force
Baseball nf_b;
nf_b._phys_body->set_position(0.0f, 0.0f, 0.0f);
nf_b._phys_body->set_velocity(1.0f / 16.0f, 0.0f, 0.0f);
nf_b._phys_body->set_processflag(true);
nf_b._phys_body->set_mass(1.0f);
NoiseForce nf(1.0, false);
nf_b.get_phys_body()->set_position(0.0f, 0.0f, 0.0f);
nf_b.get_phys_body()->set_velocity(1.0f / 16.0f, 0.0f, 0.0f);
nf_b.get_phys_body()->set_active(true);
nf_b.get_phys_body()->set_mass(1.0f);
LinearNoiseForce nf(1.0, false);
physics_manager.attach_physical(&nf_b);
for (int monkey = 0; monkey < 16; monkey++)
{
cout << "ball: " << nf_b._phys_body->get_position() << endl;
cout << "nf: " << nf.get_vector(nf_b._phys_body) << endl;
physics_manager.do_physics(1.0f / 16.0f);
int steps=16;
float delta_time=1.0f/(float)steps;
while (steps--) {
cout << "ball: " << nf_b.get_phys_body()->get_position() << endl;
cout << "nf: " << nf.get_vector(nf_b.get_phys_body()) << endl;
physics_manager.do_physics(delta_time);
}
physics_manager.remove_physical(&nf_b);
// get on with life
b.add_force(new JitterForce(0.1f));
for (i = 0; i < b.ttl_balls; i++)
{
b._physics_objects[i]->set_position(i * 2.0f, float(i), 0.0f);
b._physics_objects[i]->set_velocity(5.0f, 0.0f, 30.0f);
b._physics_objects[i]->set_processflag(true);
b._physics_objects[i]->set_mass(1.0f);
b.add_linear_force(new LinearJitterForce(0.1f));
int i=0;
for (Physical::PhysicsObjectVector::const_iterator co=b.get_object_vector().begin();
co != b.get_object_vector().end();
++i, ++co) {
(*co)->set_position(i * 2.0f, float(i), 0.0f);
(*co)->set_velocity(5.0f, 0.0f, 30.0f);
(*co)->set_active(true);
(*co)->set_mass(1.0f);
}
physics_manager.attach_physical(&b);
physics_manager.add_force(new VectorForce(0.0f, 0.0f, -9.8f, 1.0f, false));
physics_manager.add_linear_force(new LinearVectorForce(0.0f, 0.0f, -9.8f, 1.0f, false));
cout << "Object vector:" << endl;
for (i = 0; i < b.ttl_balls; i++)
{
cout << "vel: " << b._physics_objects[i]->get_velocity() << " ";
cout << "pos: " << b._physics_objects[i]->get_position() << endl;
for (Physical::PhysicsObjectVector::const_iterator co=b.get_object_vector().begin();
co != b.get_object_vector().end();
++co) {
cout << "vel: " << (*co)->get_velocity() << " ";
cout << "pos: " << (*co)->get_position() << endl;
}
physics_manager.do_physics(1.0f);
cout << "Physics have been applied." << endl;
for (i = 0; i < b.ttl_balls; i++)
{
cout << "vel: " << b._physics_objects[i]->get_velocity() << " ";
cout << "pos: " << b._physics_objects[i]->get_position() << endl;
for (Physical::PhysicsObjectVector::const_iterator co=b.get_object_vector().begin();
co != b.get_object_vector().end();
++co) {
cout << "vel: " << (*co)->get_velocity() << " ";
cout << "pos: " << (*co)->get_position() << endl;
}
}