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4b018eb6a8
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@ -31,16 +31,21 @@ class ParticleInterval(Interval):
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# Update stopEvent
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# Update stopEvent
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self.stopEvent = id + '_stopEvent'
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self.stopEvent = id + '_stopEvent'
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self.stopEventList = [self.stopEvent]
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self.stopEventList = [self.stopEvent]
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self.cleanedUp = 0
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def updateFunc(self, t, event=IVAL_NONE):
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def updateFunc(self, t, event=IVAL_NONE):
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""" updateFunc(t, event)
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""" updateFunc(t, event)
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Go to time t
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Go to time t
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"""
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"""
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if (self.cleanedUp == 1):
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self.notify.warning('updateFunc() - already cleaned up!')
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return
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# Update particle effect based on current time
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# Update particle effect based on current time
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if (t >= self.getDuration()):
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if (t >= self.getDuration()):
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# If duration reached or stop event received, stop particle effect
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# If duration reached or stop event received, stop particle effect
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BattleParticles.cleanupParticleEffect(self.particleEffect)
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BattleParticles.cleanupParticleEffect(self.particleEffect)
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self.ignore(self.stopEvent)
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self.ignore(self.stopEvent)
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self.cleanedUp = 1
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elif (event == IVAL_INIT):
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elif (event == IVAL_INIT):
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# IVAL_INIT event, start new particle effect
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# IVAL_INIT event, start new particle effect
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BattleParticles.startParticleEffect(self.particleEffect,
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BattleParticles.startParticleEffect(self.particleEffect,
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@ -50,7 +55,7 @@ class ParticleInterval(Interval):
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lambda s = self:
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lambda s = self:
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BattleParticles.cleanupParticleEffect(s.particleEffect))
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BattleParticles.cleanupParticleEffect(s.particleEffect))
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# Print debug information
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# Print debug information
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self.notify.debug('updateFunc() - %s: t = %f' % (self.name, t))
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assert(self.notify.debug('updateFunc() - %s: t = %f' % (self.name, t)))
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