mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 18:31:55 -04:00
Fix regressions with Direct3D support. Add sRGB support to DX9 renderer.
This commit is contained in:
parent
26fc5f41d4
commit
7524299de9
@ -492,7 +492,7 @@ if (COMPILER == "MSVC"):
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LibName(pkg, 'dxerr.lib')
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else:
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LibName(pkg, 'dxerrVNUM.lib'.replace("VNUM", vnum))
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LibName(pkg, 'ddraw.lib')
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#LibName(pkg, 'ddraw.lib')
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LibName(pkg, 'dxguid.lib')
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IncDirectory("ALWAYS", GetThirdpartyDir() + "extras/include")
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LibName("WINSOCK", "wsock32.lib")
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@ -22,7 +22,7 @@
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wdxGraphicsPipe8.I wdxGraphicsPipe8.h \
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wdxGraphicsWindow8.I wdxGraphicsWindow8.h \
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dxgsg8base.h config_dxgsg8.h dxGraphicsStateGuardian8.I dxGraphicsStateGuardian8.h \
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dxVertexBufferContext8.h dxVertexbufferContext8.I \
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dxVertexBufferContext8.h dxVertexBufferContext8.I \
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dxIndexBufferContext8.h dxIndexBufferContext8.I \
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dxTextureContext8.h dxTextureContext8.I \
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dxGeomMunger8.h dxGeomMunger8.I \
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@ -413,7 +413,7 @@ handle_reshape() {
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GdiFlush();
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WinGraphicsWindow::handle_reshape();
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if (_dxgsg != NULL) {
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if (_dxgsg != NULL && _dxgsg->_d3d_device != NULL) {
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// create the new resized rendertargets
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WindowProperties props = get_properties();
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int x_size = props.get_x_size();
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@ -422,7 +422,7 @@ handle_reshape() {
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if (_wcontext._presentation_params.BackBufferWidth != x_size ||
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_wcontext._presentation_params.BackBufferHeight != y_size) {
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bool resize_succeeded = reset_device_resize_window(x_size, y_size);
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if (wdxdisplay8_cat.is_debug()) {
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if (!resize_succeeded) {
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wdxdisplay8_cat.debug()
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@ -22,7 +22,7 @@
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wdxGraphicsPipe9.I wdxGraphicsPipe9.h \
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wdxGraphicsWindow9.I wdxGraphicsWindow9.h \
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dxgsg9base.h config_dxgsg9.h dxGraphicsStateGuardian9.I dxGraphicsStateGuardian9.h \
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dxVertexBufferContext9.h dxVertexbufferContext9.I \
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dxVertexBufferContext9.h dxVertexBufferContext9.I \
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dxIndexBufferContext9.h dxIndexBufferContext9.I \
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dxTextureContext9.h dxTextureContext9.I \
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dxGeomMunger9.h dxGeomMunger9.I \
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@ -224,6 +224,13 @@ apply_texture(int i, TextureContext *tc) {
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DXTextureContext9 *dtc = DCAST(DXTextureContext9, tc);
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Texture *tex = tc->get_texture();
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//if (tex->get_color_space() == CS_srgb) {
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if (Texture::is_srgb(tex->get_format())) {
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set_sampler_state(i, D3DSAMP_SRGBTEXTURE, TRUE);
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} else {
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set_sampler_state(i, D3DSAMP_SRGBTEXTURE, FALSE);
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}
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Texture::WrapMode wrap_u, wrap_v, wrap_w;
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DWORD address_u;
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@ -256,7 +263,7 @@ apply_texture(int i, TextureContext *tc) {
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int supports_anisotropic_mag_filter;
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D3DTEXTUREFILTERTYPE new_mag_filter;
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supports_anisotropic_mag_filter = (_screen -> _d3dcaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) != 0;
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if (aniso_degree <= 1 || supports_anisotropic_mag_filter == 0) {
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new_mag_filter = ((ft != Texture::FT_nearest) ? D3DTEXF_LINEAR : D3DTEXF_POINT);
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@ -268,8 +275,8 @@ apply_texture(int i, TextureContext *tc) {
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hr = set_sampler_state(i, D3DSAMP_MAGFILTER, new_mag_filter);
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if (hr != D3D_OK) {
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dxgsg9_cat.error()
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<< "ERROR: set_sampler_state (D3DSAMP_MAGFILTER, "
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<< new_mag_filter << ") failed for texture:" << tex -> get_name() << endl;
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<< "ERROR: set_sampler_state (D3DSAMP_MAGFILTER, "
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<< new_mag_filter << ") failed for texture:" << tex -> get_name() << endl;
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}
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// map Panda composite min+mip filter types to d3d's separate min & mip filter types
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@ -353,7 +360,7 @@ upload_texture(DXTextureContext9 *dtc, bool force) {
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dtc->delete_texture();
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dtc->update_data_size_bytes(0);
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dtc->mark_unloaded();
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if (_effective_incomplete_render && !force) {
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bool has_image = _supports_compressed_texture ? tex->has_ram_image() : tex->has_uncompressed_ram_image();
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if (!has_image && tex->might_have_ram_image() &&
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@ -371,7 +378,7 @@ upload_texture(DXTextureContext9 *dtc, bool force) {
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}
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}
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}
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return dtc->create_texture(*_screen);
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}
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@ -746,7 +753,7 @@ begin_occlusion_query() {
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<< "Occlusion query failed.\n";
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return;
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}
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PT(DXOcclusionQueryContext9) queryobj = new DXOcclusionQueryContext9(query);
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if (dxgsg9_cat.is_debug()) {
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@ -776,7 +783,7 @@ end_occlusion_query() {
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PT(OcclusionQueryContext) result = _current_occlusion_query;
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IDirect3DQuery9 *query = DCAST(DXOcclusionQueryContext9, result)->_query;
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if (dxgsg9_cat.is_debug()) {
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dxgsg9_cat.debug()
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<< "ending occlusion query " << query << "\n";
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@ -857,7 +864,7 @@ clear(DrawableRegion *clearable) {
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aux_flags |= D3DCLEAR_ZBUFFER;
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HRESULT hr2 = _d3d_device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color_clear_value,
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depth_clear_value, stencil_clear_value);
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if (FAILED(hr2)) {
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if (FAILED(hr2)) {
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dxgsg9_cat.error()
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<< "Unable to clear depth buffer; removing.\n";
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// This is really hacky code.
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@ -1040,6 +1047,12 @@ begin_frame(Thread *current_thread) {
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return false;
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}
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if (_current_properties->get_srgb_color()) {
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set_render_state(D3DRS_SRGBWRITEENABLE, TRUE);
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} else {
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set_render_state(D3DRS_SRGBWRITEENABLE, FALSE);
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}
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return true;
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}
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@ -1343,14 +1356,14 @@ update_standard_vertex_arrays(bool force) {
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dxgsg9_cat.error() << "Unable to get reader for array " << array_index << "\n";
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return false;
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}
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// Get the vertex buffer for this array.
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CLP(VertexBufferContext)* dvbc;
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if (!setup_array_data(dvbc, array_reader, force)) {
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dxgsg9_cat.error() << "Unable to setup vertex buffer for array " << array_index << "\n";
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return false;
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}
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// Bind this array as the data source for the corresponding stream.
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const GeomVertexArrayFormat* array_format = array_reader->get_array_format();
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hr = _d3d_device->SetStreamSource( array_index, dvbc->_vbuffer, 0, array_format->get_stride() );
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@ -2315,7 +2328,7 @@ reset() {
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// want gsg to pass all state settings down so any non-matching defaults we set here get overwritten
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nassertv(_screen->_d3d9 != NULL);
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if (_d3d_device == NULL) {
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return;
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}
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@ -2379,27 +2392,27 @@ reset() {
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_shader_caps._ultimate_fprofile = (int)CG_PROFILE_PS_2_0;
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*/
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}
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if (dxgsg9_cat.is_debug()) {
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CGprofile vertex_profile;
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CGprofile pixel_profile;
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vertex_profile = cgD3D9GetLatestVertexProfile();
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pixel_profile = cgD3D9GetLatestPixelProfile();
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const char *vertex_profile_str =
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cgGetProfileString(vertex_profile);
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const char *pixel_profile_str =
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cgGetProfileString(pixel_profile);
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if (vertex_profile_str == NULL) {
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vertex_profile_str = "(null)";
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}
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if (pixel_profile_str == NULL) {
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pixel_profile_str = "(null)";
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}
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dxgsg9_cat.debug()
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<< "\nCg vertex profile = " << vertex_profile_str << " id = " << vertex_profile
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<< "\nCg pixel profile = " << pixel_profile_str << " id = " << pixel_profile
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@ -2495,7 +2508,7 @@ reset() {
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<< "\nDirectX SDK version " DIRECTX_SDK_VERSION
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<< "\n";
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}
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// OVERRIDE SUPPORT SINCE IT DOES NOT WORK WELL
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_screen->_supports_automatic_mipmap_generation = false;
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@ -2618,12 +2631,19 @@ reset() {
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_last_testcooplevel_result = D3D_OK;
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if (dxgsg9_cat.is_debug()) {
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dxgsg9_cat.debug() << "Supported texture formats:\n";
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}
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for(int i = 0; i < MAX_POSSIBLE_TEXFMTS; i++) {
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// look for all possible DX9 texture fmts
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D3DFORMAT_FLAG fmtflag = D3DFORMAT_FLAG(1 << i);
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hr = _screen->_d3d9->CheckDeviceFormat(_screen->_card_id, D3DDEVTYPE_HAL, _screen->_display_mode.Format,
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0x0, D3DRTYPE_TEXTURE, g_D3DFORMATmap[fmtflag]);
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if (SUCCEEDED(hr)){
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if (SUCCEEDED(hr)) {
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if (dxgsg9_cat.is_debug()) {
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dxgsg9_cat.debug() << " " << D3DFormatStr(g_D3DFORMATmap[fmtflag]) << "\n";
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}
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_screen->_supported_tex_formats_mask |= fmtflag;
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}
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}
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@ -2632,7 +2652,7 @@ reset() {
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#define CHECK_FOR_DXTVERSION(num) \
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if (_screen->_supported_tex_formats_mask & DXT##num##_FLAG) {\
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if (dxgsg9_cat.is_debug()) {\
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dxgsg9_cat.debug() << "Compressed texture format DXT" << #num << " supported \n";\
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dxgsg9_cat.debug() << "Compressed texture format DXT" << #num << " supported\n";\
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}\
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_supports_compressed_texture = true;\
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_compressed_texture_formats.set_bit(Texture::CM_dxt##num);\
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@ -2641,9 +2661,9 @@ reset() {
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if (_screen->_intel_compressed_texture_bug) {
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dxgsg9_cat.info()
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<< "Buggy Intel driver detected; disabling compressed textures.\n";
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_screen->_supported_tex_formats_mask &=
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_screen->_supported_tex_formats_mask &=
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~(DXT1_FLAG | DXT2_FLAG | DXT3_FLAG | DXT4_FLAG | DXT5_FLAG);
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} else {
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// Check for available compressed formats normally.
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CHECK_FOR_DXTVERSION(1);
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@ -2652,7 +2672,7 @@ reset() {
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CHECK_FOR_DXTVERSION(4);
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CHECK_FOR_DXTVERSION(5);
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}
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#undef CHECK_FOR_DXTVERSION
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_screen->_supports_rgba16f_texture_format = false;
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@ -3292,7 +3312,7 @@ set_state_and_transform(const RenderState *target,
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!_state_mask.get_bit(transparency_slot) ||
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!_state_mask.get_bit(color_write_slot) ||
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!_state_mask.get_bit(color_blend_slot) ||
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(_target_shader->get_flag(ShaderAttrib::F_disable_alpha_write) !=
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(_target_shader->get_flag(ShaderAttrib::F_disable_alpha_write) !=
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_state_shader->get_flag(ShaderAttrib::F_disable_alpha_write))) {
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//PStatTimer timer(_draw_set_state_blending_pcollector);
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do_issue_blending();
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@ -3353,7 +3373,7 @@ set_state_and_transform(const RenderState *target,
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do_issue_stencil();
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_state_mask.set_bit(stencil_slot);
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}
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int fog_slot = FogAttrib::get_class_slot();
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if (_target_rs->get_attrib(fog_slot) != _state_rs->get_attrib(fog_slot) ||
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!_state_mask.get_bit(fog_slot)) {
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@ -3446,22 +3466,22 @@ bind_light(DirectionalLight *light_obj, const NodePath &light, int light_id) {
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const LMatrix4 &light_mat = transform->get_mat();
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LMatrix4 rel_mat = light_mat * LMatrix4::convert_mat(CS_yup_left, CS_default);
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LVector3f dir = LCAST(float, light_obj->get_direction() * rel_mat);
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D3DCOLORVALUE black;
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black.r = black.g = black.b = black.a = 0.0f;
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ZeroMemory(&fdata, sizeof(D3DLIGHT9));
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fdata.Type = D3DLIGHT_DIRECTIONAL;
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fdata.Ambient = black ;
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LColorf color = LCAST(float, light_obj->get_specular_color());
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fdata.Specular = *(D3DCOLORVALUE *)(color.get_data());
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fdata.Direction = *(D3DVECTOR *)dir.get_data();
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fdata.Range = __D3DLIGHT_RANGE_MAX;
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fdata.Falloff = 1.0f;
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fdata.Attenuation0 = 1.0f; // constant
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fdata.Attenuation1 = 0.0f; // linear
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fdata.Attenuation2 = 0.0f; // quadratic
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@ -4125,7 +4145,7 @@ close_gsg() {
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if (dxgsg9_cat.is_debug()) {
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dxgsg9_cat.debug()
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<< "Closing GSG, prepared_objects count = "
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<< "Closing GSG, prepared_objects count = "
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<< _prepared_objects->get_ref_count() << "\n";
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}
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@ -4210,9 +4230,9 @@ set_read_buffer(const RenderBuffer &rb) {
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if (rb._buffer_type & RenderBuffer::T_front) {
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_cur_read_pixel_buffer = RenderBuffer::T_front;
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} else if (rb._buffer_type & RenderBuffer::T_back) {
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_cur_read_pixel_buffer = RenderBuffer::T_back;
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_cur_read_pixel_buffer = RenderBuffer::T_back;
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} else if (rb._buffer_type & RenderBuffer::T_aux_rgba_ALL) {
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_cur_read_pixel_buffer = RenderBuffer::T_back;
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_cur_read_pixel_buffer = RenderBuffer::T_back;
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} else {
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dxgsg9_cat.error() << "Invalid or unimplemented Argument to set_read_buffer!\n";
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}
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@ -4816,7 +4836,7 @@ check_cooperative_level() {
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case D3DERR_DEVICELOST:
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// sleep while the device is lost to free up the CPU
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Sleep (10);
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if (SUCCEEDED(_last_testcooplevel_result)) {
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if (_dx_is_ready) {
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_dx_is_ready = false;
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@ -4847,7 +4867,7 @@ show_frame() {
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if (_swap_chain) {
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DWORD flags;
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flags = 0;
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hr = _swap_chain->Present((CONST RECT*)NULL, (CONST RECT*)NULL, (HWND)NULL, NULL, flags);
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} else {
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hr = _d3d_device->Present((CONST RECT*)NULL, (CONST RECT*)NULL, (HWND)NULL, NULL);
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@ -5220,7 +5240,7 @@ check_dx_allocation (HRESULT result, int allocation_size, int attempts)
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// increase the page out size as the number of attempts increases
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{
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size_t current_size = _prepared_objects->_graphics_memory_lru.get_total_size();
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size_t target_size = max(current_size - allocation_size * attempts, 0);
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size_t target_size = max(current_size - allocation_size * attempts, (size_t) 0);
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_prepared_objects->_graphics_memory_lru.evict_to(target_size);
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dxgsg9_cat.info()
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<< "Evicted " << current_size - _prepared_objects->_graphics_memory_lru.get_total_size() << " bytes of texture memory to make room for more.\n";
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@ -5435,7 +5455,7 @@ do_issue_stencil() {
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////////////////////////////////////////////////////////////////////
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// Function: dxGraphicsStateGuardian9::do_issue_scissor
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// Access: Protected
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// Description:
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// Description:
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian9::
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do_issue_scissor() {
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@ -5522,8 +5542,8 @@ void _create_gamma_table (PN_stdfloat gamma, unsigned short *original_red_table,
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// avoid divide by zero and negative exponents
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gamma = 1.0;
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}
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gamma_correction = 1.0 / (double) gamma;
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gamma_correction = 1.0 / (double) gamma;
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for (i = 0; i < 256; i++) {
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double r;
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double g;
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@ -5534,11 +5554,11 @@ void _create_gamma_table (PN_stdfloat gamma, unsigned short *original_red_table,
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g = (double) original_green_table [i] / GAMMA_1;
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b = (double) original_blue_table [i] / GAMMA_1;
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}
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else {
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else {
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r = ((double) i / 255.0);
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g = r;
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b = r;
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}
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}
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r = pow (r, gamma_correction);
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g = pow (g, gamma_correction);
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@ -5554,14 +5574,14 @@ void _create_gamma_table (PN_stdfloat gamma, unsigned short *original_red_table,
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b = 1.0;
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}
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r = r * GAMMA_1;
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g = g * GAMMA_1;
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b = b * GAMMA_1;
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r = r * GAMMA_1;
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g = g * GAMMA_1;
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b = b * GAMMA_1;
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red_table [i] = r;
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green_table [i] = g;
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blue_table [i] = b;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -5571,13 +5591,13 @@ void _create_gamma_table (PN_stdfloat gamma, unsigned short *original_red_table,
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////////////////////////////////////////////////////////////////////
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bool DXGraphicsStateGuardian9::
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get_gamma_table(void) {
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bool get;
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bool get;
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get = false;
|
||||
if (_gamma_table_initialized == false) {
|
||||
HDC hdc = GetDC(NULL);
|
||||
|
||||
if (hdc) {
|
||||
if (hdc) {
|
||||
if (GetDeviceGammaRamp (hdc, (LPVOID) _orignial_gamma_table)) {
|
||||
_gamma_table_initialized = true;
|
||||
get = true;
|
||||
@ -5586,26 +5606,26 @@ get_gamma_table(void) {
|
||||
ReleaseDC (NULL, hdc);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return get;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian9::static_set_gamma
|
||||
// Access: Public, Static
|
||||
// Description: Static function for setting gamma which is needed
|
||||
// Description: Static function for setting gamma which is needed
|
||||
// for atexit.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool DXGraphicsStateGuardian9::
|
||||
static_set_gamma(bool restore, PN_stdfloat gamma) {
|
||||
bool set;
|
||||
bool set;
|
||||
HDC hdc = GetDC(NULL);
|
||||
|
||||
set = false;
|
||||
if (hdc) {
|
||||
if (hdc) {
|
||||
unsigned short ramp [256 * 3];
|
||||
|
||||
if (restore && _gamma_table_initialized) {
|
||||
if (restore && _gamma_table_initialized) {
|
||||
_create_gamma_table (gamma, &_orignial_gamma_table [0], &_orignial_gamma_table [256], &_orignial_gamma_table [512], &ramp [0], &ramp [256], &ramp [512]);
|
||||
}
|
||||
else {
|
||||
@ -5615,7 +5635,7 @@ static_set_gamma(bool restore, PN_stdfloat gamma) {
|
||||
if (SetDeviceGammaRamp (hdc, ramp)) {
|
||||
set = true;
|
||||
}
|
||||
|
||||
|
||||
ReleaseDC (NULL, hdc);
|
||||
}
|
||||
|
||||
@ -5634,7 +5654,7 @@ set_gamma(PN_stdfloat gamma) {
|
||||
|
||||
set = static_set_gamma(false, gamma);
|
||||
if (set) {
|
||||
_gamma = gamma;
|
||||
_gamma = gamma;
|
||||
}
|
||||
|
||||
return set;
|
||||
@ -5664,7 +5684,7 @@ atexit_function(void) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXGraphicsStateGuardian9::get_supports_cg_profile
|
||||
// Access: Public, Virtual
|
||||
// Description: Returns true if this particular GSG supports the
|
||||
// Description: Returns true if this particular GSG supports the
|
||||
// specified Cg Shader Profile.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool DXGraphicsStateGuardian9::
|
||||
@ -5673,7 +5693,7 @@ get_supports_cg_profile(const string &name) const {
|
||||
return false;
|
||||
#else
|
||||
CGprofile profile = cgGetProfile(name.c_str());
|
||||
|
||||
|
||||
if (profile == CG_PROFILE_UNKNOWN) {
|
||||
dxgsg9_cat.error() << name <<", unknown Cg-profile\n";
|
||||
return false;
|
||||
|
@ -36,9 +36,7 @@
|
||||
#include "vertexElementArray.h"
|
||||
#include "dxShaderContext9.h"
|
||||
|
||||
|
||||
enum GsgPageType
|
||||
{
|
||||
enum GsgPageType {
|
||||
GPT_Texture,
|
||||
GPT_VertexBuffer,
|
||||
GPT_IndexBuffer,
|
||||
@ -52,6 +50,8 @@ class DXTextureContext9;
|
||||
class DXVertexBufferContext9;
|
||||
class DXIndexBufferContext9;
|
||||
|
||||
class wdxGraphicsBuffer9;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : DXGraphicsStateGuardian9
|
||||
// Description : A GraphicsStateGuardian for rendering into DirectX9
|
||||
@ -265,7 +265,7 @@ protected:
|
||||
|
||||
public:
|
||||
DXScreenData *_screen;
|
||||
|
||||
|
||||
protected:
|
||||
LPDIRECT3DDEVICE9 _d3d_device; // same as _screen->_d3d_device, cached for spd
|
||||
IDirect3DSwapChain9 *_swap_chain;
|
||||
@ -374,7 +374,7 @@ protected:
|
||||
|
||||
list <wdxGraphicsBuffer9 **> _graphics_buffer_list;
|
||||
|
||||
int _supports_gamma_calibration;
|
||||
int _supports_gamma_calibration;
|
||||
|
||||
static LPDIRECT3DDEVICE9 _cg_device;
|
||||
|
||||
|
@ -135,13 +135,13 @@ create_texture(DXScreenData &scrn) {
|
||||
bool texture_wants_compressed = false;
|
||||
Texture::CompressionMode compression_mode = tex->get_ram_image_compression();
|
||||
bool texture_stored_compressed = compression_mode != Texture::CM_off;
|
||||
|
||||
|
||||
if (texture_stored_compressed) {
|
||||
texture_wants_compressed = true;
|
||||
texture_wants_compressed = true;
|
||||
} else {
|
||||
if (tex->get_compression() == Texture::CM_off) {
|
||||
// no compression
|
||||
} else {
|
||||
} else {
|
||||
if (tex->get_compression() == Texture::CM_default) {
|
||||
// default = use "compressed-textures" config setting
|
||||
if (compressed_textures) {
|
||||
@ -150,9 +150,9 @@ create_texture(DXScreenData &scrn) {
|
||||
} else {
|
||||
texture_wants_compressed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (tex->get_texture_type()) {
|
||||
case Texture::TT_1d_texture:
|
||||
case Texture::TT_2d_texture:
|
||||
@ -197,7 +197,9 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
if ((tex->get_format() == Texture::F_luminance_alpha)||
|
||||
(tex->get_format() == Texture::F_luminance_alphamask) ||
|
||||
(tex->get_format() == Texture::F_luminance)) {
|
||||
(tex->get_format() == Texture::F_luminance) ||
|
||||
(tex->get_format() == Texture::F_sluminance_alpha) ||
|
||||
(tex->get_format() == Texture::F_sluminance)) {
|
||||
needs_luminance = true;
|
||||
}
|
||||
|
||||
@ -232,7 +234,7 @@ create_texture(DXScreenData &scrn) {
|
||||
_d3d_format = D3DFMT_A8R8G8B8;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// make sure we handled all the possible cases
|
||||
nassertr(_d3d_format != D3DFMT_UNKNOWN, false);
|
||||
|
||||
@ -398,9 +400,9 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
if (compress_texture) {
|
||||
if (num_alpha_bits <= 1) {
|
||||
CHECK_FOR_FMT(DXT1);
|
||||
CHECK_FOR_FMT(DXT1);
|
||||
} else if (num_alpha_bits <= 4) {
|
||||
CHECK_FOR_FMT(DXT3);
|
||||
CHECK_FOR_FMT(DXT3);
|
||||
} else {
|
||||
CHECK_FOR_FMT(DXT5);
|
||||
}
|
||||
@ -425,7 +427,7 @@ create_texture(DXScreenData &scrn) {
|
||||
// array (the texture array contains num_color_channels*8bits)
|
||||
|
||||
case 128:
|
||||
// check if format is supported
|
||||
// check if format is supported
|
||||
if (scrn._supports_rgba32_texture_format) {
|
||||
target_pixel_format = D3DFMT_A32B32G32R32F;
|
||||
}
|
||||
@ -435,7 +437,7 @@ create_texture(DXScreenData &scrn) {
|
||||
goto found_matching_format;
|
||||
|
||||
case 64:
|
||||
// check if format is supported
|
||||
// check if format is supported
|
||||
if (scrn._supports_rgba16f_texture_format) {
|
||||
target_pixel_format = D3DFMT_A16B16G16R16F;
|
||||
}
|
||||
@ -443,7 +445,7 @@ create_texture(DXScreenData &scrn) {
|
||||
target_pixel_format = scrn._render_to_texture_d3d_format;
|
||||
}
|
||||
goto found_matching_format;
|
||||
|
||||
|
||||
case 32:
|
||||
if (!((num_color_channels == 3) || (num_color_channels == 4)))
|
||||
break; //bail
|
||||
@ -502,7 +504,7 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
CHECK_FOR_FMT(X8R8G8B8);
|
||||
CHECK_FOR_FMT(A8R8G8B8);
|
||||
|
||||
|
||||
// no 24-bit or 32 fmt. look for 16 bit fmt (higher res 565 1st)
|
||||
CHECK_FOR_FMT(R5G6B5);
|
||||
CHECK_FOR_FMT(X1R5G5B5);
|
||||
@ -782,13 +784,13 @@ create_texture(DXScreenData &scrn) {
|
||||
// REQUIRED PARAMETERS
|
||||
_managed = false;
|
||||
_is_render_target = true;
|
||||
|
||||
|
||||
pool = D3DPOOL_DEFAULT;
|
||||
usage = D3DUSAGE_RENDERTARGET;
|
||||
if (target_bpp <= 32 ) {
|
||||
target_pixel_format = scrn._render_to_texture_d3d_format;
|
||||
}
|
||||
|
||||
|
||||
dxgsg9_cat.debug ()
|
||||
<< "*** RENDER TO TEXTURE ***: format "
|
||||
<< D3DFormatStr(target_pixel_format)
|
||||
@ -848,7 +850,7 @@ create_texture(DXScreenData &scrn) {
|
||||
data_size *= 6;
|
||||
}
|
||||
update_data_size_bytes(data_size);
|
||||
|
||||
|
||||
int attempts;
|
||||
|
||||
if (dxgsg9_cat.is_debug()) {
|
||||
@ -882,7 +884,7 @@ create_texture(DXScreenData &scrn) {
|
||||
hr = scrn._d3d_device->CreateTexture
|
||||
(target_width, target_height, mip_level_count, usage,
|
||||
target_pixel_format, pool, &_d3d_2d_texture, NULL);
|
||||
_d3d_texture = _d3d_2d_texture;
|
||||
_d3d_texture = _d3d_2d_texture;
|
||||
break;
|
||||
|
||||
case Texture::TT_3d_texture:
|
||||
@ -952,7 +954,7 @@ create_texture(DXScreenData &scrn) {
|
||||
scrn._dxgsg9->get_engine()->texture_uploaded(tex);
|
||||
}
|
||||
mark_loaded();
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
error_exit:
|
||||
@ -967,7 +969,7 @@ create_texture(DXScreenData &scrn) {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXTextureContext9::create_simple_texture
|
||||
// Access: Public
|
||||
// Description:
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool DXTextureContext9::
|
||||
create_simple_texture(DXScreenData &scrn) {
|
||||
@ -993,7 +995,7 @@ create_simple_texture(DXScreenData &scrn) {
|
||||
hr = scrn._d3d_device->CreateTexture
|
||||
(target_width, target_height, mip_level_count, usage,
|
||||
target_pixel_format, pool, &_d3d_2d_texture, NULL);
|
||||
_d3d_texture = _d3d_2d_texture;
|
||||
_d3d_texture = _d3d_2d_texture;
|
||||
if (FAILED(hr)) {
|
||||
dxgsg9_cat.error()
|
||||
<< "D3D create_simple_texture failed!" << D3DERRORSTRING(hr);
|
||||
@ -1032,13 +1034,13 @@ create_simple_texture(DXScreenData &scrn) {
|
||||
|
||||
RELEASE(surface, dxgsg9, "create_simple_texture Surface", RELEASE_ONCE);
|
||||
}
|
||||
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dxgsg9_cat.debug ()
|
||||
<< "*** fill_d3d_texture_pixels failed ***: format "
|
||||
<< target_pixel_format
|
||||
<< "\n";
|
||||
|
||||
|
||||
goto error_exit;
|
||||
}
|
||||
|
||||
@ -1084,7 +1086,7 @@ bool DXTextureContext9::
|
||||
extract_texture_data(DXScreenData &screen) {
|
||||
bool state;
|
||||
HRESULT hr;
|
||||
|
||||
|
||||
state = false;
|
||||
Texture *tex = get_texture();
|
||||
if (tex->get_texture_type() != Texture::TT_2d_texture) {
|
||||
@ -1147,7 +1149,7 @@ extract_texture_data(DXScreenData &screen) {
|
||||
|
||||
default:
|
||||
dxgsg9_cat.error()
|
||||
<< "Cannot extract texture data: unhandled surface format "
|
||||
<< "Cannot extract texture data: unhandled surface format "
|
||||
<< desc.Format << "\n";
|
||||
return state;
|
||||
}
|
||||
@ -1164,13 +1166,13 @@ extract_texture_data(DXScreenData &screen) {
|
||||
if (_is_render_target) {
|
||||
IDirect3DSurface9* source_surface;
|
||||
IDirect3DSurface9* destination_surface;
|
||||
|
||||
|
||||
source_surface = 0;
|
||||
destination_surface = 0;
|
||||
|
||||
|
||||
hr = _d3d_2d_texture -> GetSurfaceLevel (0, &source_surface);
|
||||
if (hr == D3D_OK) {
|
||||
|
||||
if (hr == D3D_OK) {
|
||||
|
||||
D3DPOOL pool;
|
||||
D3DSURFACE_DESC surface_description;
|
||||
|
||||
@ -1186,7 +1188,7 @@ extract_texture_data(DXScreenData &screen) {
|
||||
NULL);
|
||||
if (hr == D3D_OK) {
|
||||
if (source_surface && destination_surface) {
|
||||
hr = screen._d3d_device -> GetRenderTargetData (source_surface, destination_surface);
|
||||
hr = screen._d3d_device -> GetRenderTargetData (source_surface, destination_surface);
|
||||
if (hr == D3D_OK) {
|
||||
|
||||
D3DLOCKED_RECT rect;
|
||||
@ -1200,13 +1202,13 @@ extract_texture_data(DXScreenData &screen) {
|
||||
|
||||
int surface_bytes_per_line;
|
||||
unsigned char *surface_pointer;
|
||||
|
||||
|
||||
bytes_per_line = surface_description.Width * this -> d3d_format_to_bytes_per_pixel (surface_description.Format);
|
||||
size = bytes_per_line * surface_description.Height;
|
||||
|
||||
surface_bytes_per_line = rect.Pitch;
|
||||
surface_pointer = (unsigned char *) rect.pBits;
|
||||
|
||||
|
||||
PTA_uchar image = PTA_uchar::empty_array(size);
|
||||
|
||||
int offset;
|
||||
@ -1217,29 +1219,29 @@ extract_texture_data(DXScreenData &screen) {
|
||||
memcpy (&image [offset], surface_pointer, bytes_per_line);
|
||||
|
||||
offset += bytes_per_line;
|
||||
surface_pointer += surface_bytes_per_line;
|
||||
surface_pointer += surface_bytes_per_line;
|
||||
}
|
||||
|
||||
tex->set_ram_image(image, Texture::CM_off);
|
||||
|
||||
state = true;
|
||||
|
||||
|
||||
destination_surface -> UnlockRect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
destination_surface -> Release ( );
|
||||
}
|
||||
else {
|
||||
dxgsg9_cat.error()
|
||||
<< "CreateImageSurface failed in extract_texture_data()"
|
||||
<< D3DERRORSTRING(hr);
|
||||
}
|
||||
<< D3DERRORSTRING(hr);
|
||||
}
|
||||
source_surface -> Release ( );
|
||||
}
|
||||
}
|
||||
else {
|
||||
else {
|
||||
for (int n = 0; n < num_levels; ++n) {
|
||||
D3DLOCKED_RECT rect;
|
||||
hr = _d3d_2d_texture->LockRect(n, &rect, NULL, D3DLOCK_READONLY);
|
||||
@ -1248,11 +1250,11 @@ extract_texture_data(DXScreenData &screen) {
|
||||
<< "Texture::LockRect() failed! level = " << n << " " << D3DERRORSTRING(hr);
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
int x_size = tex->get_expected_mipmap_x_size(n);
|
||||
int y_size = tex->get_expected_mipmap_y_size(n);
|
||||
PTA_uchar image;
|
||||
|
||||
|
||||
if (compression == Texture::CM_off) {
|
||||
// Uncompressed, but we have to respect the pitch.
|
||||
int pitch = x_size * tex->get_num_components() * tex->get_component_width();
|
||||
@ -1273,7 +1275,7 @@ extract_texture_data(DXScreenData &screen) {
|
||||
source += rect.Pitch;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
// Compressed; just copy the data verbatim.
|
||||
int size = rect.Pitch * (y_size / div);
|
||||
@ -1288,10 +1290,10 @@ extract_texture_data(DXScreenData &screen) {
|
||||
tex->set_ram_mipmap_image(n, image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
state = true;
|
||||
}
|
||||
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@ -1560,7 +1562,7 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface9 *d3d_surface,
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: calculate_row_byte_length
|
||||
// Access: Private, hidden
|
||||
// Description: local helper function, which calculates the
|
||||
// Description: local helper function, which calculates the
|
||||
// 'row_byte_length' or 'pitch' needed for calling
|
||||
// D3DXLoadSurfaceFromMemory.
|
||||
// Takes compressed formats (DXTn) into account.
|
||||
@ -1596,12 +1598,12 @@ static UINT calculate_row_byte_length (int width, int num_color_channels, D3DFOR
|
||||
// Access: Private
|
||||
// Description: Called from fill_d3d_texture_pixels, this function
|
||||
// fills a single mipmap with texture data.
|
||||
// Takes care of all necessery conversions and error
|
||||
// Takes care of all necessary conversions and error
|
||||
// handling.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
HRESULT DXTextureContext9::fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format)
|
||||
{
|
||||
// This whole function was refactored out of fill_d3d_texture_pixels to make the code
|
||||
// This whole function was refactored out of fill_d3d_texture_pixels to make the code
|
||||
// more readable and to avoid code duplication.
|
||||
IDirect3DSurface9 *mip_surface = NULL;
|
||||
bool using_temp_buffer = false;
|
||||
@ -1617,7 +1619,7 @@ HRESULT DXTextureContext9::fill_d3d_texture_mipmap_pixels(int mip_level, int dep
|
||||
pixels += view_size * get_view();
|
||||
size_t page_size = get_texture()->get_expected_ram_mipmap_page_size(mip_level);
|
||||
pixels += page_size * depth_index;
|
||||
|
||||
|
||||
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
|
||||
nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
|
||||
hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)depth_index, mip_level, &mip_surface);
|
||||
@ -1645,6 +1647,10 @@ HRESULT DXTextureContext9::fill_d3d_texture_mipmap_pixels(int mip_level, int dep
|
||||
// dithering)??)
|
||||
mip_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
|
||||
|
||||
if (Texture::is_srgb(get_texture()->get_format())) {
|
||||
mip_filter |= D3DX_FILTER_SRGB;
|
||||
}
|
||||
|
||||
// D3DXLoadSurfaceFromMemory will load black luminance and we want
|
||||
// full white, so convert to explicit luminance-alpha format
|
||||
if (_d3d_format == D3DFMT_A8) {
|
||||
@ -1671,7 +1677,7 @@ HRESULT DXTextureContext9::fill_d3d_texture_mipmap_pixels(int mip_level, int dep
|
||||
source_format = D3DFMT_A8L8;
|
||||
source_row_byte_length = width * sizeof(USHORT);
|
||||
pixels = (BYTE*)temp_buffer;
|
||||
}
|
||||
}
|
||||
else if (component_width != 1) {
|
||||
// Convert from 16-bit per channel (or larger) format down to
|
||||
// 8-bit per channel. This throws away precision in the
|
||||
@ -1756,7 +1762,7 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
// The texture doesn't have an image to load. That's ok; it
|
||||
// might be a texture we've rendered to by frame buffer
|
||||
// operations or something.
|
||||
if (tex->get_render_to_texture()) {
|
||||
if (tex->get_render_to_texture()) {
|
||||
HRESULT result;
|
||||
|
||||
if (_d3d_2d_texture) {
|
||||
@ -1777,7 +1783,7 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
depth_stencil_surface = 0;
|
||||
if (device -> GetDepthStencilSurface (&depth_stencil_surface) == D3D_OK) {
|
||||
if (device -> SetDepthStencilSurface (NULL) == D3D_OK) {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -1791,7 +1797,7 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
}
|
||||
}
|
||||
|
||||
// restore depth stencil
|
||||
// restore depth stencil
|
||||
if (depth_stencil_surface) {
|
||||
device -> SetDepthStencilSurface (depth_stencil_surface);
|
||||
depth_stencil_surface -> Release();
|
||||
@ -1806,7 +1812,7 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
surface -> Release();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
return E_FAIL;
|
||||
@ -1842,7 +1848,7 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
}
|
||||
|
||||
for (unsigned int di = 0; di < orig_depth; di++) {
|
||||
|
||||
|
||||
// fill top level mipmap
|
||||
hr = fill_d3d_texture_mipmap_pixels(0, di, source_format);
|
||||
if (FAILED(hr)) {
|
||||
@ -1861,8 +1867,8 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
if (FAILED(hr)) {
|
||||
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// mipmaps need to be generated, either use autogen or d3dx functions
|
||||
|
||||
@ -1888,6 +1894,10 @@ fill_d3d_texture_pixels(DXScreenData &scrn, bool compress_texture) {
|
||||
mip_filter_flags = D3DX_FILTER_TRIANGLE;
|
||||
}
|
||||
|
||||
if (Texture::is_srgb(tex->get_format())) {
|
||||
mip_filter_flags |= D3DX_FILTER_SRGB;
|
||||
}
|
||||
|
||||
// mip_filter_flags |= D3DX_FILTER_DITHER;
|
||||
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
|
||||
mip_filter_flags);
|
||||
@ -1934,7 +1944,7 @@ fill_d3d_volume_texture_pixels(DXScreenData &scrn) {
|
||||
if (!scrn._dxgsg9->get_supports_compressed_texture_format(image_compression)) {
|
||||
image = tex->get_uncompressed_ram_image();
|
||||
image_compression = Texture::CM_off;
|
||||
}
|
||||
}
|
||||
|
||||
if (image.is_null()) {
|
||||
// The texture doesn't have an image to load. That's ok; it
|
||||
@ -1991,6 +2001,10 @@ fill_d3d_volume_texture_pixels(DXScreenData &scrn) {
|
||||
// dithering)??)
|
||||
level_0_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
|
||||
|
||||
if (Texture::is_srgb(tex->get_format())) {
|
||||
level_0_filter |= D3DX_FILTER_SRGB;
|
||||
}
|
||||
|
||||
// D3DXLoadSurfaceFromMemory will load black luminance and we want
|
||||
// full white, so convert to explicit luminance-alpha format
|
||||
if (_d3d_format == D3DFMT_A8) {
|
||||
@ -2070,6 +2084,10 @@ fill_d3d_volume_texture_pixels(DXScreenData &scrn) {
|
||||
mip_filter_flags = D3DX_FILTER_TRIANGLE;
|
||||
}
|
||||
|
||||
if (Texture::is_srgb(tex->get_format())) {
|
||||
mip_filter_flags |= D3DX_FILTER_SRGB;
|
||||
}
|
||||
|
||||
// mip_filter_flags| = D3DX_FILTER_DITHER;
|
||||
|
||||
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
|
||||
@ -2167,6 +2185,17 @@ get_bits_per_pixel(Texture::Format format, int *alphbits) {
|
||||
case Texture::F_rgba32:
|
||||
*alphbits = 32;
|
||||
return 128;
|
||||
|
||||
case Texture::F_srgb:
|
||||
return 24;
|
||||
case Texture::F_srgb_alpha:
|
||||
*alphbits = 8;
|
||||
return 32;
|
||||
case Texture::F_sluminance:
|
||||
return 8;
|
||||
case Texture::F_sluminance_alpha:
|
||||
*alphbits = 8;
|
||||
return 16;
|
||||
}
|
||||
return 8;
|
||||
}
|
||||
@ -2180,7 +2209,7 @@ PN_stdfloat DXTextureContext9::
|
||||
d3d_format_to_bytes_per_pixel (D3DFORMAT format)
|
||||
{
|
||||
PN_stdfloat bytes_per_pixel;
|
||||
|
||||
|
||||
bytes_per_pixel = 0.0f;
|
||||
switch (format)
|
||||
{
|
||||
@ -2246,6 +2275,6 @@ d3d_format_to_bytes_per_pixel (D3DFORMAT format)
|
||||
bytes_per_pixel = 1.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return bytes_per_pixel;
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ make_output(const string &name,
|
||||
// Early failure - if we are sure that this buffer WONT
|
||||
// meet specs, we can bail out early.
|
||||
if ((flags & BF_fb_props_optional) == 0) {
|
||||
if ((fb_prop.get_indexed_color() > 0)||
|
||||
if (fb_prop.get_indexed_color() ||
|
||||
(fb_prop.get_back_buffers() > 0)||
|
||||
(fb_prop.get_accum_bits() > 0)||
|
||||
(fb_prop.get_multisamples() > 0)) {
|
||||
@ -649,7 +649,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
|
||||
continue;
|
||||
}
|
||||
|
||||
// disable refresh rate checking since SLI video cards may use
|
||||
// disable refresh rate checking since SLI video cards may use
|
||||
// refresh rates less than 60
|
||||
if (0) {
|
||||
if ((dispmode.RefreshRate<60) && (dispmode.RefreshRate>1)) {
|
||||
@ -663,7 +663,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Note no attempt is made to verify if format will work at
|
||||
// requested size, so even if this call succeeds, could still get
|
||||
// an out-of-video-mem error
|
||||
@ -956,7 +956,7 @@ const char *D3DFormatStr(D3DFORMAT fmt) {
|
||||
CASESTR(D3DFMT_D24X4S4);
|
||||
CASESTR(D3DFMT_VERTEXDATA);
|
||||
CASESTR(D3DFMT_INDEX16);
|
||||
CASESTR(D3DFMT_INDEX32);
|
||||
CASESTR(D3DFMT_INDEX32);
|
||||
CASESTR(D3DFMT_A16B16G16R16F);
|
||||
CASESTR(D3DFMT_A32B32G32R32F);
|
||||
}
|
||||
|
@ -252,7 +252,7 @@ verify_window_sizes(int numsizes, int *dimen) {
|
||||
void wdxGraphicsWindow9::
|
||||
close_window() {
|
||||
if (wdxdisplay9_cat.is_debug()) {
|
||||
wdxdisplay9_cat.debug()
|
||||
wdxdisplay9_cat.debug()
|
||||
<< "wdxGraphicsWindow9::close_window() " << this << "\n";
|
||||
}
|
||||
|
||||
@ -300,7 +300,7 @@ open_window() {
|
||||
// window.
|
||||
{
|
||||
WindowProperties resized_props;
|
||||
resized_props.set_size(_wcontext._display_mode.Width,
|
||||
resized_props.set_size(_wcontext._display_mode.Width,
|
||||
_wcontext._display_mode.Height);
|
||||
_properties.add_properties(resized_props);
|
||||
}
|
||||
@ -420,17 +420,17 @@ void wdxGraphicsWindow9::
|
||||
handle_reshape() {
|
||||
GdiFlush();
|
||||
WinGraphicsWindow::handle_reshape();
|
||||
|
||||
if (_dxgsg != NULL) {
|
||||
|
||||
if (_dxgsg != NULL && _dxgsg->_d3d_device != NULL) {
|
||||
// create the new resized rendertargets
|
||||
WindowProperties props = get_properties();
|
||||
int x_size = props.get_x_size();
|
||||
int y_size = props.get_y_size();
|
||||
|
||||
|
||||
if (_wcontext._presentation_params.BackBufferWidth != x_size ||
|
||||
_wcontext._presentation_params.BackBufferHeight != y_size) {
|
||||
bool resize_succeeded = reset_device_resize_window(x_size, y_size);
|
||||
|
||||
|
||||
if (wdxdisplay9_cat.is_debug()) {
|
||||
if (!resize_succeeded) {
|
||||
wdxdisplay9_cat.debug()
|
||||
@ -708,7 +708,7 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
|
||||
if (dx_disable_driver_management_ex) {
|
||||
dwBehaviorFlags |= D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX;
|
||||
}
|
||||
|
||||
|
||||
if (is_fullscreen()) {
|
||||
// CREATE FULLSCREEN BUFFERS
|
||||
|
||||
@ -751,11 +751,11 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
|
||||
}
|
||||
|
||||
//From d3d8caps.h
|
||||
//D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L
|
||||
//D3DPRESENT_INTERVAL_DEFAULT = 0x00000000L
|
||||
//#define D3DPRESENT_INTERVAL_ONE 0x00000001L
|
||||
//Next line is really sloppy, should either be D3DPRESENT_INTERVAL_DEFAULT or D3DPRESENT_INTERVAL_ONE
|
||||
//not a direct number! but I'm not going to touch it because it's working as is. Zhao 12/15/2011
|
||||
presentation_params->PresentationInterval = 0;
|
||||
presentation_params->PresentationInterval = 0;
|
||||
|
||||
//ATI 5450 doesn't like D3DSWAPEFFECT_FLIP
|
||||
presentation_params->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
@ -803,7 +803,7 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
|
||||
|
||||
PRINT_REFCNT(wdxdisplay9, _wcontext._d3d_device);
|
||||
|
||||
if (presentation_params->EnableAutoDepthStencil) {
|
||||
if (presentation_params->EnableAutoDepthStencil) {
|
||||
int depth_bits;
|
||||
int stencil_bits;
|
||||
|
||||
@ -846,7 +846,7 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
|
||||
wdxdisplay9_cat.error() << "unknown depth stencil format " << presentation_params->AutoDepthStencilFormat;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
_fb_properties.set_stencil_bits(stencil_bits);
|
||||
_fb_properties.set_depth_bits(depth_bits);
|
||||
} else {
|
||||
@ -1118,16 +1118,16 @@ consider_device(wdxGraphicsPipe9 *dxpipe, DXDeviceInfo *device_info) {
|
||||
|
||||
if (is_fullscreen()) {
|
||||
bool bCouldntFindValidZBuf;
|
||||
|
||||
|
||||
dxpipe->search_for_valid_displaymode(_wcontext, dwRenderWidth, dwRenderHeight,
|
||||
bNeedZBuffer, bWantStencil,
|
||||
&_wcontext._supported_screen_depths_mask,
|
||||
&bCouldntFindValidZBuf,
|
||||
&pixFmt, dx_force_16bpp_zbuffer, true);
|
||||
|
||||
|
||||
// note I'm not saving refresh rate, will just use adapter
|
||||
// default at given res for now
|
||||
|
||||
|
||||
if (pixFmt == D3DFMT_UNKNOWN) {
|
||||
wdxdisplay9_cat.error()
|
||||
<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
|
||||
|
@ -170,7 +170,7 @@ make_output(const string &name,
|
||||
_fbo_multisample = 16;
|
||||
}
|
||||
if ((flags & BF_fb_props_optional)==0) {
|
||||
if ((fb_prop.get_indexed_color() > 0)||
|
||||
if (fb_prop.get_indexed_color() ||
|
||||
(fb_prop.get_back_buffers() > 0)||
|
||||
(fb_prop.get_accum_bits() > 0)||
|
||||
(fb_prop.get_multisamples() > _fbo_multisample)) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user