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https://github.com/panda3d/panda3d.git
synced 2025-10-03 02:15:43 -04:00
fixed the texture file path problem, there is still one question, I will ask dave tomorrow
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9feab0567f
commit
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@ -170,22 +170,6 @@ copy_maya_file(const Filename &source, const Filename &dest,
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return false;
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return false;
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}
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}
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// Get all the shaders so we can determine the set of textures.
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_shaders.clear();
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collect_shaders();
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int num_shaders = _shaders.get_num_shaders();
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for (int i = 0; i < num_shaders; i++) {
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MayaShader *shader = _shaders.get_shader(i);
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for (size_t j = 0; j < shader->_color.size(); j++) {
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if (!extract_texture(*shader->get_color_def(j), dir)) {
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return false;
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}
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}
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if (!extract_texture(shader->_transparency, dir)) {
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return false;
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}
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}
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// Get the set of externally referenced Maya files.
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// Get the set of externally referenced Maya files.
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MStringArray refs;
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MStringArray refs;
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MStatus status = MFileIO::getReferences(refs);
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MStatus status = MFileIO::getReferences(refs);
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@ -231,6 +215,22 @@ copy_maya_file(const Filename &source, const Filename &dest,
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MGlobal::executeCommand(MString(execString.c_str()));
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MGlobal::executeCommand(MString(execString.c_str()));
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}
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}
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// Get all the shaders so we can determine the set of textures.
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_shaders.clear();
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collect_shaders();
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int num_shaders = _shaders.get_num_shaders();
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for (int i = 0; i < num_shaders; i++) {
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MayaShader *shader = _shaders.get_shader(i);
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for (size_t j = 0; j < shader->_color.size(); j++) {
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if (!extract_texture(*shader->get_color_def(j), dir)) {
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return false;
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}
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}
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if (!extract_texture(shader->_transparency, dir)) {
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return false;
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}
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}
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// Now write out the Maya file.
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// Now write out the Maya file.
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if (!_maya->write(dest)) {
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if (!_maya->write(dest)) {
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maya_cat.error()
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maya_cat.error()
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