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@ -19,6 +19,7 @@ class OnscreenText(PandaObject, NodePath):
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def __init__(self, text = '',
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style = Plain,
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pos = (0, 0),
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roll = 0,
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scale = None,
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fg = None,
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bg = None,
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@ -151,6 +152,7 @@ class OnscreenText(PandaObject, NodePath):
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# Save some of the parameters for posterity.
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self.scale = scale
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self.pos = pos
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self.roll = roll
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if font == None:
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font = DirectGuiGlobals.getDefaultFont()
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@ -185,9 +187,7 @@ class OnscreenText(PandaObject, NodePath):
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# We'd rather do it here, on the text itself, rather than on
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# our NodePath, so we have one fewer transforms in the scene
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# graph.
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mat = Mat4.scaleMat(
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scale[0], 1, scale[1]) * Mat4.translateMat(pos[0], 0, pos[1])
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textNode.setTransform(mat)
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self.updateTransformMat()
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if drawOrder != None:
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textNode.setBin('fixed')
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@ -270,14 +270,20 @@ class OnscreenText(PandaObject, NodePath):
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Position the onscreen text in 2d screen space
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"""
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self.pos = (x, y)
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mat = Mat4.scaleMat(
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self.scale[0],
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1,
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self.scale[1]) * Mat4.translateMat(self.pos[0], 0, self.pos[1])
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self.textNode.setTransform(mat)
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self.updateTransformMat()
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def getPos(self):
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return self.pos
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def setRoll(self, roll):
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"""setRoll(self, float)
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Rotate the onscreen text around the screen's normal
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"""
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self.roll = roll
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self.updateTransformMat()
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def getRoll(self):
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return self.roll
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def setScale(self, sx, sy = None):
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"""setScale(self, float, float)
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@ -292,10 +298,14 @@ class OnscreenText(PandaObject, NodePath):
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self.scale = (sx, sx)
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else:
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self.scale = (sx, sy)
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mat = Mat4.scaleMat(
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self.scale[0],
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1,
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self.scale[1]) * Mat4.translateMat(self.pos[0], 0, self.pos[1])
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self.updateTransformMat()
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def updateTransformMat(self):
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mat = (
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Mat4.scaleMat(self.scale[0],1,self.scale[1]) *
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Mat4.rotateMat(self.roll, Vec3(0,-1,0)) *
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Mat4.translateMat(self.pos[0], 0, self.pos[1])
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)
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self.textNode.setTransform(mat)
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def getScale(self):
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