fix for page up; formatting

This commit is contained in:
Dave Schuyler 2003-11-20 07:05:11 +00:00
parent ce403f4066
commit 762035ce75
3 changed files with 28 additions and 33 deletions

View File

@ -484,7 +484,9 @@ class DistributedLevel(DistributedObject.DistributedObject,
self.curVisibleZoneNums = visibleZoneNums
def setVisibility(self, vizList):
# accepts list of visible zone numbers
"""
vizList is a list of visible zone numbers.
"""
# convert the zone numbers into their actual zoneIds
# always include Toontown and factory uberZones
uberZone = self.getZoneId(zoneNum=LevelConstants.UberZoneNum)
@ -611,8 +613,9 @@ class DistributedLevel(DistributedObject.DistributedObject,
delay = period - timeSinceLastOuch
if delay > 0:
taskMgr.doMethodLater(period, doOuch,
DistributedLevel.OuchTaskName)
taskMgr.doMethodLater(
period, doOuch,
DistributedLevel.OuchTaskName)
else:
doOuch(None)
self.doingOuch = 1

View File

@ -57,14 +57,16 @@ class ControlManager:
inputState.watch("pie", "begin-pie", "end-pie")
#inputState.watch("slideLeft", "shift-arrow_left", "shift-arrow_left-up")
#inputState.watch("slideLeft", "control-arrow_up", "control-arrow_up-up")
#inputState.watch("slideLeft", "alt-arrow_up", "alt-arrow_up-up")
#inputState.watch("slideLeft", "shift-arrow_up", "shift-arrow_up-up")
#inputState.watch("slideLeft", "control-arrow_left", "control-arrow_left-up")
#inputState.watch("slideLeft", "alt-arrow_left", "alt-arrow_left-up")
#inputState.watch("slideLeft", "shift-arrow_left", "shift-arrow_left-up")
inputState.watch("slideLeft", "slide-is-disabled", "slide-is-disabled")
#inputState.watch("slideRight", "shift-arrow_right", "shift-arrow_right-up")
#inputState.watch("slideRight", "control-arrow_up", "control-arrow_up-up")
#inputState.watch("slideRight", "alt-arrow_up", "alt-arrow_up-up")
#inputState.watch("slideRight", "shift-arrow_up", "shift-arrow_up-up")
#inputState.watch("slideRight", "control-arrow_right", "control-arrow_right-up")
#inputState.watch("slideRight", "alt-arrow_right", "alt-arrow_right-up")
#inputState.watch("slideRight", "shift-arrow_right", "shift-arrow_right-up")
inputState.watch("slideRight", "slide-is-disabled", "slide-is-disabled")
def useSwimControls(self):
assert(self.debugPrint("useSwimControls()"))

View File

@ -44,6 +44,10 @@ class PhysicsWalker(DirectObject.DirectObject):
self.needToDeltaPos = 0
self.physVelocityIndicator=None
self.avatarControlForwardSpeed=0
self.avatarControlJumpForce=0
self.avatarControlReverseSpeed=0
self.avatarControlRotateSpeed=0
self.__oldAirborneHeight=None
self.getAirborneHeight=None
self.__oldContact=None
@ -369,26 +373,6 @@ class PhysicsWalker(DirectObject.DirectObject):
self.collisionsActive,)))
return self.collisionsActive
#def collisionsOff(self):
# replaced by setCollisionsActive
# assert(self.debugPrint("collisionsOff()"))
# self.cTrav.removeCollider(self.cSphereNodePath)
# if self.useHeightRay:
# self.cTrav.removeCollider(self.cRayNodePath)
# # Now that we have disabled collisions, make one more pass
# # right now to ensure we aren't standing in a wall.
# self.oneTimeCollide()
#def collisionsOn(self):
# replaced by setCollisionsActive
# assert(self.debugPrint("collisionsOn()"))
# self.cTrav.addCollider(self.cSphereNodePath, self.pusher)
# if self.useHeightRay:
# if self.useLifter:
# self.cTrav.addCollider(self.cRayNodePath, self.lifter)
# else:
# self.cTrav.addCollider(self.cRayNodePath, self.cRayQueue)
def oneTimeCollide(self):
"""
Makes one quick collision pass for the avatar, for instance as
@ -427,14 +411,20 @@ class PhysicsWalker(DirectObject.DirectObject):
turnLeft = inputState.isSet("turnLeft")
turnRight = inputState.isSet("turnRight")
slide = inputState.isSet("slide")
slideLeft = inputState.isSet("slideLeft")
slideRight = inputState.isSet("slideRight")
jump = inputState.isSet("jump")
pie = inputState.isSet("pie")
# Determine what the speeds are based on the buttons:
self.__speed=(forward and self.avatarControlForwardSpeed or
reverse and -self.avatarControlReverseSpeed)
self.__slideSpeed=slide and (
(turnLeft and -self.avatarControlForwardSpeed) or
(turnRight and self.avatarControlForwardSpeed))
avatarSlideSpeed=self.avatarControlForwardSpeed*0.5
#self.__slideSpeed=slide and (
# (turnLeft and -avatarSlideSpeed) or
# (turnRight and avatarSlideSpeed))
self.__slideSpeed=(
(slideLeft and -avatarSlideSpeed) or
(slideRight and avatarSlideSpeed))
self.__rotationSpeed=not slide and (
(turnLeft and self.avatarControlRotateSpeed) or
(turnRight and -self.avatarControlRotateSpeed))
@ -616,7 +606,7 @@ class PhysicsWalker(DirectObject.DirectObject):
moveToGround = Vec3(0.0, 0.0, -self.determineHeight())
onScreenDebug.add("phys", "off")
# Check to see if we're moving at all:
if 1 or self.__speed or self.__slideSpeed or self.__rotationSpeed:
if self.__speed or self.__slideSpeed or self.__rotationSpeed or moveToGround!=Vec3.zero():
distance = dt * self.__speed
slideDistance = dt * self.__slideSpeed
rotation = dt * self.__rotationSpeed