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Added a fast function to obtain the default material
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@ -51,6 +51,19 @@ INLINE Material::
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~Material() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: Material::get_default
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// Access: Published, Static
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// Description: Returns the default material.
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////////////////////////////////////////////////////////////////////
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INLINE Material *Material::
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get_default() {
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if (_default == 0) {
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_default = new Material("default");
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}
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return _default;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Material::has_ambient
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// Access: Published
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@ -25,6 +25,7 @@
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#include "bamWriter.h"
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TypeHandle Material::_type_handle;
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PT(Material) Material::_default;
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////////////////////////////////////////////////////////////////////
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// Function: Material::Copy Assignment Operator
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@ -40,6 +40,8 @@ PUBLISHED:
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void operator = (const Material ©);
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INLINE ~Material();
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INLINE static Material *get_default();
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INLINE bool has_ambient() const;
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INLINE const Colorf &get_ambient() const;
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void set_ambient(const Colorf &color);
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@ -84,6 +86,8 @@ private:
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Colorf _emission;
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float _shininess;
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static PT(Material) _default;
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enum Flags {
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F_ambient = 0x001,
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F_diffuse = 0x002,
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