*** empty log message ***

This commit is contained in:
Mike Goslin 2001-01-17 19:12:24 +00:00
parent 780df451ea
commit 76551bc5dc
8 changed files with 10 additions and 9 deletions

View File

@ -74,8 +74,7 @@ private:
bool _i_was_spawned_flag;
PT(RenderRelation) _physical_node_arc;
public:
PUBLISHED:
// constructor/destructor
ParticleSystem(int pool_size = 0);
@ -128,6 +127,7 @@ public:
INLINE void render(void);
void update(float dt);
public:
friend class ParticleSystemManager;
};

View File

@ -26,8 +26,7 @@ private:
int _nth_frame;
int _cur_frame;
public:
PUBLISHED:
ParticleSystemManager(int every_nth_frame = 1);
INLINE void set_frame_stepping(int every_nth_frame);

View File

@ -22,7 +22,7 @@ class EXPCL_PANDAPHYSICS ForceNode : public NamedNode {
private:
vector< PT(BaseForce) > _forces;
public:
PUBLISHED:
ForceNode(const string &name = "");
ForceNode(const ForceNode &copy);
virtual ~ForceNode(void);

View File

@ -19,7 +19,7 @@ private:
vector< PT(LinearForce) >& forces,
float dt);
public:
PUBLISHED:
LinearEulerIntegrator(void);
virtual ~LinearEulerIntegrator(void);
};

View File

@ -36,6 +36,7 @@ public:
static int _random_seed;
static void init_noise_tables(void);
PUBLISHED:
LinearNoiseForce(float a = 1.0f, bool m = false);
LinearNoiseForce(const LinearNoiseForce &copy);
virtual ~LinearNoiseForce(void);

View File

@ -20,7 +20,7 @@ private:
virtual LinearForce *make_copy(void);
virtual LVector3f get_child_vector(const PhysicsObject *po);
public:
PUBLISHED:
LinearVectorForce(const LVector3f& vec, float a = 1.0f, bool mass = false);
LinearVectorForce(const LinearVectorForce &copy);
LinearVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f,

View File

@ -23,7 +23,7 @@ class EXPCL_PANDAPHYSICS PhysicalNode : public NamedNode {
private:
vector< PT(Physical) > _physicals;
public:
PUBLISHED:
PhysicalNode(const string &name = "");
PhysicalNode(const PhysicalNode &copy);
virtual ~PhysicalNode(void);

View File

@ -41,7 +41,7 @@ private:
PT(LinearIntegrator) _linear_integrator;
PT(AngularIntegrator) _angular_integrator;
public:
PUBLISHED:
PhysicsManager(void);
virtual ~PhysicsManager(void);
@ -60,6 +60,7 @@ public:
void remove_angular_force(AngularForce *f);
void do_physics(float dt);
public:
friend class Physical;
};