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dist: Fix regression with data_dir NameError in build_apps
Fixes #1276 Also let's consistently use the term "assets" for all the application data (and not the gaming-specific term "game files") and use the term "data" for package data only
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19
direct/src/dist/commands.py
vendored
19
direct/src/dist/commands.py
vendored
@ -513,7 +513,9 @@ class build_apps(setuptools.Command):
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else: # e.g. x86, x86_64, mips, mips64
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suffix = '_' + abi.replace('-', '_')
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self.build_binaries(lib_dir, platform + suffix)
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# We end up copying the data multiple times to the same
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# directory, but that's probably fine for now.
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self.build_binaries(platform + suffix, lib_dir, data_dir)
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# Write out the icons to the res directory.
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for appname, icon in self.icon_objects.items():
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@ -532,13 +534,13 @@ class build_apps(setuptools.Command):
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if icon.getLargestSize() >= 192:
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icon.writeSize(192, os.path.join(res_dir, 'mipmap-xxxhdpi-v4', basename))
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self.build_data(data_dir, platform)
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self.build_assets(platform, data_dir)
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# Generate an AndroidManifest.xml
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self.generate_android_manifest(os.path.join(build_dir, 'AndroidManifest.xml'))
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else:
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self.build_binaries(build_dir, platform)
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self.build_data(build_dir, platform)
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self.build_binaries(platform, build_dir, build_dir)
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self.build_assets(platform, build_dir)
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# Bundle into an .app on macOS
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if self.macos_main_app and 'macosx' in platform:
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@ -750,7 +752,7 @@ class build_apps(setuptools.Command):
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with open(path, 'wb') as fh:
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tree.write(fh, encoding='utf-8', xml_declaration=True)
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def build_binaries(self, binary_dir, platform):
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def build_binaries(self, platform, binary_dir, data_dir=None):
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""" Builds the binary data for the given platform. """
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use_wheels = True
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@ -1121,6 +1123,9 @@ class build_apps(setuptools.Command):
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os.path.join(binary_dir, '..', '..', 'classes.dex'))
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# Extract any other data files from dependency packages.
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if data_dir is None:
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return
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for module, datadesc in self.package_data_dirs.items():
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if module not in freezer_modules:
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continue
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@ -1161,11 +1166,11 @@ class build_apps(setuptools.Command):
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else:
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self.copy(source_path, target_path)
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def build_data(self, data_dir, platform):
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def build_assets(self, platform, data_dir):
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""" Builds the data files for the given platform. """
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# Copy Game Files
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self.announce('Copying game files for platform: {}'.format(platform), distutils.log.INFO)
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self.announce('Copying assets for platform: {}'.format(platform), distutils.log.INFO)
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ignore_copy_list = [
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'**/__pycache__/**',
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'**/*.pyc',
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@ -3366,7 +3366,12 @@ def SetOrigExt(x, v):
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ORIG_EXT[x] = v
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def GetExtensionSuffix():
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if CrossCompiling():
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if GetTarget() == 'windows':
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if GetTargetArch() == 'x64':
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return '.cp%d%d-win_amd64.pyd' % (sys.version_info[:2])
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else:
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return '.cp%d%d-win32.pyd' % (sys.version_info[:2])
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elif CrossCompiling():
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return '.{0}.so'.format(GetPythonABI())
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else:
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import _imp
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