cleanup initialization

This commit is contained in:
David Rose 2003-01-11 18:08:07 +00:00
parent ad00ca3a21
commit 774b6018d5
3 changed files with 20 additions and 46 deletions

View File

@ -706,31 +706,6 @@ enable_point_smooth(bool val) {
}
}
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::enable_dither
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void GLGraphicsStateGuardian::
enable_dither(bool val) {
if (_dither_enabled != val) {
_dither_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
glgsg_cat.debug()
<< "glEnable(GL_DITHER)" << endl;
#endif
glEnable(GL_DITHER);
} else {
#ifdef GSG_VERBOSE
glgsg_cat.debug()
<< "glDisable(GL_DITHER)" << endl;
#endif
glDisable(GL_DITHER);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::enable_stencil_test
// Access:

View File

@ -206,10 +206,24 @@ reset() {
_shade_model_mode = GL_SMOOTH;
glFrontFace(GL_CCW);
_scissor_x = 0;
_scissor_y = 0;
_scissor_width = -1;
_scissor_height = -1;
_viewport_x = 0;
_viewport_y = 0;
_viewport_width = -1;
_viewport_height = -1;
_lmodel_local = 0;
_lmodel_twoside = 0;
_line_width = 1.0f;
_point_size = 1.0f;
_blend_source_func = GL_ONE;
_blend_dest_func = GL_ZERO;
_depth_mask = false;
_fog_mode = GL_EXP;
_fog_density = 1.0f;
_fog_color.set(0.0f, 0.0f, 0.0f, 0.0f);
_alpha_func = GL_ALWAYS;
_alpha_func_ref = 0;
_polygon_mode = GL_FILL;
@ -223,8 +237,8 @@ reset() {
_line_smooth_enabled = false;
_point_smooth_enabled = false;
_scissor_enabled = false;
_normals_enabled = false;
_texturing_enabled = false;
_stencil_test_enabled = false;
_multisample_alpha_one_enabled = false;
_multisample_alpha_mask_enabled = false;
_blend_enabled = false;
@ -234,14 +248,9 @@ reset() {
_polygon_offset_enabled = false;
_decal_level = 0;
// Dither is on by default in GL, let's turn it off
_dither_enabled = true;
enable_dither(false);
// Stencil test is off by default
_stencil_test_enabled = false;
_stencil_func = GL_NOTEQUAL;
_stencil_op = GL_REPLACE;
// Dither is on by default in GL; let's turn it off
glDisable(GL_DITHER);
_dithering_enabled = false;
// Antialiasing.
enable_line_smooth(false);
@ -289,8 +298,6 @@ reset() {
// use per-vertex fog if per-pixel fog requires SW renderer
glHint(GL_FOG_HINT,GL_DONT_CARE);
_dithering_enabled = false;
GLint iRedBits;
glGetIntegerv(GL_RED_BITS,&iRedBits);
if(iRedBits<24) {

View File

@ -210,7 +210,6 @@ protected:
INLINE void enable_point_smooth(bool val);
INLINE void enable_texturing(bool val);
INLINE void enable_scissor(bool val);
INLINE void enable_dither(bool val);
INLINE void enable_stencil_test(bool val);
INLINE void enable_multisample_alpha_one(bool val);
INLINE void enable_multisample_alpha_mask(bool val);
@ -274,13 +273,6 @@ protected:
GLsizei _viewport_height;
GLboolean _lmodel_local;
GLboolean _lmodel_twoside;
Colorf _material_ambient;
Colorf _material_diffuse;
Colorf _material_specular;
float _material_shininess;
Colorf _material_emission;
GLenum _stencil_func;
GLenum _stencil_op;
GLfloat _line_width;
GLfloat _point_size;
GLenum _blend_source_func;
@ -303,18 +295,18 @@ protected:
bool _point_smooth_enabled;
bool _scissor_enabled;
bool _texturing_enabled;
bool _dither_enabled;
bool _stencil_test_enabled;
bool _multisample_alpha_one_enabled;
bool _multisample_alpha_mask_enabled;
bool _blend_enabled;
bool _depth_test_enabled;
bool _fog_enabled;
bool _dithering_enabled;
bool _alpha_test_enabled;
bool _polygon_offset_enabled;
int _decal_level;
bool _dithering_enabled;
int _max_lights;
int _max_clip_planes;