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Add support for instance arrays via vertex attrib divisors
This commit is contained in:
parent
0ad0d4ec33
commit
77c9e6cf6c
@ -1359,6 +1359,22 @@ reset() {
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}
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}
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#endif
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#endif
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_supports_vertex_attrib_divisor = false;
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#ifndef OPENGLES
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if (is_at_least_gl_version(3, 3)) {
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_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)
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get_extension_func("glVertexAttribDivisor");
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_supports_vertex_attrib_divisor = true;
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} else if (has_extension("GL_ARB_instanced_arrays")) {
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_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)
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get_extension_func("glVertexAttribDivisorARB");
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_supports_vertex_attrib_divisor = true;
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}
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#endif
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#ifdef OPENGLES_2
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#ifdef OPENGLES_2
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// In OpenGL ES 2.x, FBO's are supported in the core.
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// In OpenGL ES 2.x, FBO's are supported in the core.
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_supports_framebuffer_object = true;
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_supports_framebuffer_object = true;
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@ -182,6 +182,7 @@ typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
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#endif // OPENGLES_1
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#endif // OPENGLES_1
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#ifndef OPENGLES
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#ifndef OPENGLES
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typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
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typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
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@ -572,6 +573,8 @@ protected:
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bool _use_sender;
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bool _use_sender;
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#endif // SUPPORT_IMMEDIATE_MODE
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#endif // SUPPORT_IMMEDIATE_MODE
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bool _supports_vertex_attrib_divisor;
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// Cache the data necessary to bind each particular light each
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// Cache the data necessary to bind each particular light each
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// frame, so if we bind a given light multiple times, we only have
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// frame, so if we bind a given light multiple times, we only have
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// to compute its data once.
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// to compute its data once.
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@ -785,6 +788,7 @@ public:
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PFNGLVERTEXATTRIBPOINTERPROC _glVertexAttribPointer;
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PFNGLVERTEXATTRIBPOINTERPROC _glVertexAttribPointer;
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PFNGLVERTEXATTRIBIPOINTERPROC _glVertexAttribIPointer;
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PFNGLVERTEXATTRIBIPOINTERPROC _glVertexAttribIPointer;
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PFNGLVERTEXATTRIBLPOINTERPROC _glVertexAttribLPointer;
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PFNGLVERTEXATTRIBLPOINTERPROC _glVertexAttribLPointer;
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PFNGLVERTEXATTRIBDIVISORPROC _glVertexAttribDivisor;
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#endif // OPENGLES_1
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#endif // OPENGLES_1
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#ifndef OPENGLES
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#ifndef OPENGLES
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PFNGLGENSAMPLERSPROC _glGenSamplers;
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PFNGLGENSAMPLERSPROC _glGenSamplers;
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@ -998,6 +998,9 @@ disable_shader_vertex_arrays() {
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for (int i=0; i<(int)_shader->_var_spec.size(); i++) {
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for (int i=0; i<(int)_shader->_var_spec.size(); i++) {
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const Shader::ShaderVarSpec &bind = _shader->_var_spec[i];
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const Shader::ShaderVarSpec &bind = _shader->_var_spec[i];
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const GLint p = _glsl_parameter_map[bind._id._seqno];
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const GLint p = _glsl_parameter_map[bind._id._seqno];
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if (_glgsg->_supports_vertex_attrib_divisor) {
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_glgsg->_glVertexAttribDivisor(p, 0);
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}
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_glgsg->_glDisableVertexAttribArray(p);
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_glgsg->_glDisableVertexAttribArray(p);
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}
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}
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@ -1052,10 +1055,10 @@ update_shader_vertex_arrays(ShaderContext *prev, bool force) {
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}
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}
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GLint p = _glsl_parameter_map[bind._id._seqno];
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GLint p = _glsl_parameter_map[bind._id._seqno];
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int num_elements, element_stride;
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int num_elements, element_stride, divisor;
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if (_glgsg->_data_reader->get_array_info(name, array_reader,
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if (_glgsg->_data_reader->get_array_info(name, array_reader,
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num_values, numeric_type,
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num_values, numeric_type,
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start, stride,
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start, stride, divisor,
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num_elements, element_stride)) {
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num_elements, element_stride)) {
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const unsigned char *client_pointer;
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const unsigned char *client_pointer;
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if (!_glgsg->setup_array_data(client_pointer, array_reader, force)) {
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if (!_glgsg->setup_array_data(client_pointer, array_reader, force)) {
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@ -1066,12 +1069,12 @@ update_shader_vertex_arrays(ShaderContext *prev, bool force) {
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for (int i = 0; i < num_elements; ++i) {
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for (int i = 0; i < num_elements; ++i) {
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_glgsg->_glEnableVertexAttribArray(p);
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_glgsg->_glEnableVertexAttribArray(p);
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#ifndef OPENGLES
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#ifndef OPENGLES
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if (bind._integer) {
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if (bind._integer) {
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_glgsg->_glVertexAttribIPointer(p, num_values, _glgsg->get_numeric_type(numeric_type),
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_glgsg->_glVertexAttribIPointer(p, num_values, _glgsg->get_numeric_type(numeric_type),
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stride, client_pointer);
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stride, client_pointer);
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} else
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} else
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#endif
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#endif
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if (numeric_type == GeomEnums::NT_packed_dabc) {
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if (numeric_type == GeomEnums::NT_packed_dabc) {
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_glgsg->_glVertexAttribPointer(p, GL_BGRA, GL_UNSIGNED_BYTE,
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_glgsg->_glVertexAttribPointer(p, GL_BGRA, GL_UNSIGNED_BYTE,
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GL_TRUE, stride, client_pointer);
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GL_TRUE, stride, client_pointer);
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@ -1079,6 +1082,11 @@ update_shader_vertex_arrays(ShaderContext *prev, bool force) {
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_glgsg->_glVertexAttribPointer(p, num_values, _glgsg->get_numeric_type(numeric_type),
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_glgsg->_glVertexAttribPointer(p, num_values, _glgsg->get_numeric_type(numeric_type),
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GL_TRUE, stride, client_pointer);
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GL_TRUE, stride, client_pointer);
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}
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}
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if (_glgsg->_supports_vertex_attrib_divisor) {
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_glgsg->_glVertexAttribDivisor(p, divisor);
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}
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++p;
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++p;
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client_pointer += element_stride;
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client_pointer += element_stride;
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}
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}
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@ -106,6 +106,33 @@ set_pad_to(int pad_to) {
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_stride = ((_stride + _pad_to - 1) / _pad_to) * _pad_to;
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_stride = ((_stride + _pad_to - 1) / _pad_to) * _pad_to;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: GeomVertexArrayFormat::get_divisor
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// Access: Published
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// Description: Returns the divisor attribute for the data in this
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// array. If 0, it contains per-vertex data. If 1,
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// it contains per-instance data. If higher than 1,
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// the read row is advanced for each n instances.
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////////////////////////////////////////////////////////////////////
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INLINE int GeomVertexArrayFormat::
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get_divisor() const {
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return _divisor;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GeomVertexArrayFormat::set_divisor
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// Access: Published
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// Description: Set this to 0 to indicate that this array contains
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// per-vertex data, or to 1 to indicate that it
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// contains per-instance data. If higher than 1,
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// the read row is advanced for each n instances.
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////////////////////////////////////////////////////////////////////
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INLINE void GeomVertexArrayFormat::
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set_divisor(int divisor) {
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nassertv(divisor >= 0);
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_divisor = divisor;
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: GeomVertexArrayFormat::get_total_bytes
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// Function: GeomVertexArrayFormat::get_total_bytes
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// Access: Published
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// Access: Published
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@ -36,6 +36,7 @@ GeomVertexArrayFormat() :
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_stride(0),
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_stride(0),
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_total_bytes(0),
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_total_bytes(0),
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_pad_to(1),
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_pad_to(1),
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_divisor(0),
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_columns_unsorted(false)
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_columns_unsorted(false)
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{
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{
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}
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}
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@ -53,6 +54,7 @@ GeomVertexArrayFormat(InternalName *name0, int num_components0,
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_stride(0),
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_stride(0),
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_total_bytes(0),
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_total_bytes(0),
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_pad_to(1),
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_pad_to(1),
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_divisor(0),
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_columns_unsorted(false)
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_columns_unsorted(false)
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{
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{
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add_column(name0, num_components0, numeric_type0, contents0);
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add_column(name0, num_components0, numeric_type0, contents0);
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@ -74,6 +76,7 @@ GeomVertexArrayFormat(InternalName *name0, int num_components0,
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_stride(0),
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_stride(0),
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_total_bytes(0),
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_total_bytes(0),
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_pad_to(1),
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_pad_to(1),
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_divisor(0),
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_columns_unsorted(false)
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_columns_unsorted(false)
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{
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{
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add_column(name0, num_components0, numeric_type0, contents0);
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add_column(name0, num_components0, numeric_type0, contents0);
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@ -99,6 +102,7 @@ GeomVertexArrayFormat(InternalName *name0, int num_components0,
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_stride(0),
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_stride(0),
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_total_bytes(0),
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_total_bytes(0),
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_pad_to(1),
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_pad_to(1),
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_divisor(0),
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_columns_unsorted(false)
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_columns_unsorted(false)
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{
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{
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add_column(name0, num_components0, numeric_type0, contents0);
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add_column(name0, num_components0, numeric_type0, contents0);
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@ -128,6 +132,7 @@ GeomVertexArrayFormat(InternalName *name0, int num_components0,
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_stride(0),
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_stride(0),
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_total_bytes(0),
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_total_bytes(0),
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_pad_to(1),
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_pad_to(1),
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_divisor(0),
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_columns_unsorted(false)
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_columns_unsorted(false)
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{
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{
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add_column(name0, num_components0, numeric_type0, contents0);
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add_column(name0, num_components0, numeric_type0, contents0);
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@ -147,6 +152,7 @@ GeomVertexArrayFormat(const GeomVertexArrayFormat ©) :
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_stride(copy._stride),
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_stride(copy._stride),
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_total_bytes(copy._total_bytes),
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_total_bytes(copy._total_bytes),
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_pad_to(copy._pad_to),
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_pad_to(copy._pad_to),
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_divisor(copy._divisor),
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_columns_unsorted(copy._columns_unsorted)
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_columns_unsorted(copy._columns_unsorted)
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{
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{
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Columns::const_iterator dti;
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Columns::const_iterator dti;
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@ -166,6 +172,7 @@ operator = (const GeomVertexArrayFormat ©) {
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_stride = copy._stride;
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_stride = copy._stride;
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_total_bytes = copy._total_bytes;
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_total_bytes = copy._total_bytes;
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_pad_to = copy._pad_to;
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_pad_to = copy._pad_to;
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_divisor = copy._divisor;
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_columns.clear();
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_columns.clear();
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_columns_by_name.clear();
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_columns_by_name.clear();
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@ -671,6 +678,9 @@ compare_to(const GeomVertexArrayFormat &other) const {
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if (_pad_to != other._pad_to) {
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if (_pad_to != other._pad_to) {
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return _pad_to - other._pad_to;
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return _pad_to - other._pad_to;
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}
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}
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if (_divisor != other._divisor) {
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return _divisor - other._divisor;
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}
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if (_columns.size() != other._columns.size()) {
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if (_columns.size() != other._columns.size()) {
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return (int)_columns.size() - (int)other._columns.size();
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return (int)_columns.size() - (int)other._columns.size();
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}
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}
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@ -756,6 +766,7 @@ write_datagram(BamWriter *manager, Datagram &dg) {
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dg.add_uint16(_stride);
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dg.add_uint16(_stride);
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dg.add_uint16(_total_bytes);
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dg.add_uint16(_total_bytes);
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dg.add_uint8(_pad_to);
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dg.add_uint8(_pad_to);
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dg.add_uint16(_divisor);
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consider_sort_columns();
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consider_sort_columns();
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@ -845,6 +856,11 @@ fillin(DatagramIterator &scan, BamReader *manager) {
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_stride = scan.get_uint16();
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_stride = scan.get_uint16();
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_total_bytes = scan.get_uint16();
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_total_bytes = scan.get_uint16();
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_pad_to = scan.get_uint8();
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_pad_to = scan.get_uint8();
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if (manager->get_file_minor_ver() > 36) {
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_divisor = scan.get_uint16();
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} else {
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_divisor = 0;
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}
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int num_columns = scan.get_uint16();
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int num_columns = scan.get_uint16();
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_columns.reserve(num_columns);
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_columns.reserve(num_columns);
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@ -88,6 +88,9 @@ PUBLISHED:
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INLINE int get_pad_to() const;
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INLINE int get_pad_to() const;
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INLINE void set_pad_to(int pad_to);
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INLINE void set_pad_to(int pad_to);
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INLINE int get_divisor() const;
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INLINE void set_divisor(int divisor);
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INLINE int get_total_bytes() const;
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INLINE int get_total_bytes() const;
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int add_column(InternalName *name, int num_components,
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int add_column(InternalName *name, int num_components,
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@ -135,6 +138,7 @@ private:
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int _stride;
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int _stride;
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int _total_bytes;
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int _total_bytes;
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int _pad_to;
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int _pad_to;
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int _divisor;
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typedef pvector<GeomVertexColumn *> Columns;
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typedef pvector<GeomVertexColumn *> Columns;
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Columns _columns;
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Columns _columns;
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@ -98,12 +98,10 @@ get_num_rows() const {
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// was changed, false if the object already contained n
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// was changed, false if the object already contained n
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// rows (or if there was some error).
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// rows (or if there was some error).
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//
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//
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// Although this method is Published, application code
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// This can be used when you know exactly how many
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// only very rarely has any need to call it. Instead,
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// rows you will be needing. It is faster than
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// you should use the GeomVertexWriter to build up the
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// reserve_num_rows(). Also see unclean_set_num_rows()
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// rows in a GeomVertexData object automatically,
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// if you are planning to fill in all the data yourself.
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// without need to explicitly set the number of
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// rows.
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//
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//
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// Don't call this in a downstream thread unless you
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// Don't call this in a downstream thread unless you
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// don't mind it blowing away other changes you might
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// don't mind it blowing away other changes you might
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@ -129,12 +127,9 @@ set_num_rows(int n) {
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// anyway; it provides a tiny performance boost over
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// anyway; it provides a tiny performance boost over
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// set_num_rows().
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// set_num_rows().
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//
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//
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// Although this method is Published, application code
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// This can be used when you know exactly how many
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// only very rarely has any need to call it. Instead,
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// rows you will be needing. It is faster than
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// you should use the GeomVertexWriter to build up the
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// reserve_num_rows().
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// rows in a GeomVertexData object automatically,
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// without need to explicitly set the number of
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// rows.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE bool GeomVertexData::
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INLINE bool GeomVertexData::
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unclean_set_num_rows(int n) {
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unclean_set_num_rows(int n) {
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@ -152,6 +147,10 @@ unclean_set_num_rows(int n) {
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// This is a performance optimization only; it is
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// This is a performance optimization only; it is
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// especially useful when you know ahead of time that
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// especially useful when you know ahead of time that
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// you will be adding n rows to the data.
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// you will be adding n rows to the data.
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//
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// If you know exactly how many rows you will be
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// needing, it is significantly faster to use
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// set_num_rows() or unclean_set_num_rows() instead.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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INLINE bool GeomVertexData::
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INLINE bool GeomVertexData::
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reserve_num_rows(int n) {
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reserve_num_rows(int n) {
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@ -2368,7 +2368,7 @@ get_array_info(const InternalName *name,
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const GeomVertexArrayDataHandle *&array_reader,
|
const GeomVertexArrayDataHandle *&array_reader,
|
||||||
int &num_values,
|
int &num_values,
|
||||||
GeomVertexDataPipelineReader::NumericType &numeric_type,
|
GeomVertexDataPipelineReader::NumericType &numeric_type,
|
||||||
int &start, int &stride,
|
int &start, int &stride, int &divisor,
|
||||||
int &num_elements, int &element_stride) const {
|
int &num_elements, int &element_stride) const {
|
||||||
nassertr(_got_array_readers, false);
|
nassertr(_got_array_readers, false);
|
||||||
int array_index;
|
int array_index;
|
||||||
@ -2379,6 +2379,7 @@ get_array_info(const InternalName *name,
|
|||||||
numeric_type = column->get_numeric_type();
|
numeric_type = column->get_numeric_type();
|
||||||
start = column->get_start();
|
start = column->get_start();
|
||||||
stride = _cdata->_format->get_array(array_index)->get_stride();
|
stride = _cdata->_format->get_array(array_index)->get_stride();
|
||||||
|
divisor = _cdata->_format->get_array(array_index)->get_divisor();
|
||||||
num_elements = column->get_num_elements();
|
num_elements = column->get_num_elements();
|
||||||
element_stride = column->get_element_stride();
|
element_stride = column->get_element_stride();
|
||||||
return true;
|
return true;
|
||||||
|
@ -453,7 +453,7 @@ public:
|
|||||||
bool get_array_info(const InternalName *name,
|
bool get_array_info(const InternalName *name,
|
||||||
const GeomVertexArrayDataHandle *&array_reader,
|
const GeomVertexArrayDataHandle *&array_reader,
|
||||||
int &num_values, NumericType &numeric_type,
|
int &num_values, NumericType &numeric_type,
|
||||||
int &start, int &stride,
|
int &start, int &stride, int &divisor,
|
||||||
int &num_elements, int &element_stride) const;
|
int &num_elements, int &element_stride) const;
|
||||||
|
|
||||||
INLINE bool has_vertex() const;
|
INLINE bool has_vertex() const;
|
||||||
|
@ -33,7 +33,7 @@ static const unsigned short _bam_major_ver = 6;
|
|||||||
// Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData.
|
// Bumped to major version 6 on 2/11/06 to factor out PandaNode::CData.
|
||||||
|
|
||||||
static const unsigned short _bam_first_minor_ver = 14;
|
static const unsigned short _bam_first_minor_ver = 14;
|
||||||
static const unsigned short _bam_minor_ver = 36;
|
static const unsigned short _bam_minor_ver = 37;
|
||||||
// Bumped to minor version 14 on 12/19/07 to change default ColorAttrib.
|
// Bumped to minor version 14 on 12/19/07 to change default ColorAttrib.
|
||||||
// Bumped to minor version 15 on 4/9/08 to add TextureAttrib::_implicit_sort.
|
// Bumped to minor version 15 on 4/9/08 to add TextureAttrib::_implicit_sort.
|
||||||
// Bumped to minor version 16 on 5/13/08 to add Texture::_quality_level.
|
// Bumped to minor version 16 on 5/13/08 to add Texture::_quality_level.
|
||||||
@ -57,5 +57,6 @@ static const unsigned short _bam_minor_ver = 36;
|
|||||||
// Bumped to minor version 34 on 9/16/14 to add ScissorAttrib::_off.
|
// Bumped to minor version 34 on 9/16/14 to add ScissorAttrib::_off.
|
||||||
// Bumped to minor version 35 on 12/3/14 to change StencilAttrib.
|
// Bumped to minor version 35 on 12/3/14 to change StencilAttrib.
|
||||||
// Bumped to minor version 36 on 12/9/14 to add samplers and lod settings.
|
// Bumped to minor version 36 on 12/9/14 to add samplers and lod settings.
|
||||||
|
// Bumped to minor version 37 on 1/22/15 to add GeomVertexArrayFormat::_divisor.
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
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Reference in New Issue
Block a user