gobj: fix tests crash due to ShaderBuffer context not cleared at GSG death

This commit is contained in:
rdb 2019-11-03 11:48:51 +01:00
parent c611abc6c2
commit 78c3db379c

View File

@ -1371,6 +1371,8 @@ release_all_shader_buffers() {
++bci) {
BufferContext *bc = (BufferContext *)(*bci);
((ShaderBuffer *)bc->_object)->clear_prepared(this);
bc->_object = nullptr;
_released_shader_buffers.insert(bc);
}