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@ -96,11 +96,11 @@ traverse(const NodePath &root, bool python_cull_control) {
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portal_viewer.draw_camera_frustum();
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// for each portal draw its frustum
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for (int portal_idx=1; portal_idx<2; ++portal_idx) {
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for (int portal_idx=2; portal_idx<3; ++portal_idx) {
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PT(BoundingVolume) reduced_frustum;
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portal_viewer.prepare_portal(portal_idx);
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portal_viewer.clip_portal(portal_idx);
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//portal_viewer.clip_portal(portal_idx);
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if ((reduced_frustum = portal_viewer.get_reduced_frustum(portal_idx))) {
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// This reduced frustum is in camera space
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pgraph_cat.debug() << "got reduced frustum " << reduced_frustum << endl;
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@ -363,46 +363,62 @@ get_reduced_frustum(int idx)
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// than bounding planes (which I might have to implement soon)
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if (!_num_vert)
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return false;
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return NULL;
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float t;
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bool visible = true;
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// find intersection of 7->0 with far
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LPoint3f from_origin = _hex_frustum->get_point(7);
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LVector3f from_direction = _coords[0] - from_origin;
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bool is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
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if (is_intersect) {
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if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
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pgraph_cat.debug() << "far plane intersected 7->0 at t=" << t << endl;
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intersect_points[0] = from_origin + t*from_direction;
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pgraph_cat.debug() << intersect_points[0] << endl;
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}
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else
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visible = false;
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// find intersection of 4->1 with far
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from_origin = _hex_frustum->get_point(4);
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from_direction = _coords[1] - from_origin;
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is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
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if (is_intersect) {
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if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
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pgraph_cat.debug() << "far plane intersected 4->1 at t=" << t << endl;
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intersect_points[1] = from_origin + t*from_direction;
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pgraph_cat.debug() << intersect_points[1] << endl;
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}
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else
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visible = false;
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// find intersection of 5->2 with far
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from_origin = _hex_frustum->get_point(5);
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from_direction = _coords[2] - from_origin;
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is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
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if (is_intersect) {
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if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
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pgraph_cat.debug() << "far plane intersected 5->2 at t=" << t << endl;
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intersect_points[2] = from_origin + t*from_direction;
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pgraph_cat.debug() << intersect_points[2] << endl;
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}
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else
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visible = false;
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// find intersection of 6->3 with far
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from_origin = _hex_frustum->get_point(6);
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from_direction = _coords[3] - from_origin;
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is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
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if (is_intersect) {
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if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
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pgraph_cat.debug() << "far plane intersected 6->3 at t=" << t << endl;
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intersect_points[3] = from_origin + t*from_direction;
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pgraph_cat.debug() << intersect_points[3] << endl;
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}
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else
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visible = false;
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if (!visible) {
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pgraph_cat.debug() << "portal" << idx << " is not visible from current camera look at" << endl;
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return NULL;
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}
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// With these intersect_points, construct the new reduced frustum
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PT(BoundingVolume) reduced_frustum = new
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@ -229,7 +229,17 @@ recompute_internal_bound() {
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BoundingVolume *bound = PandaNode::recompute_internal_bound();
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nassertr(bound != (BoundingVolume *)NULL, bound);
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GeometricBoundingVolume *gbv = DCAST(GeometricBoundingVolume, bound);
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// Now actually compute the bounding volume by putting it around all
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// of our vertices.
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const LPoint3f *vertices_begin = &_vertices[0];
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const LPoint3f *vertices_end = vertices_begin + _vertices.size();
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// Now actually compute the bounding volume by putting it around all
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gbv->around(vertices_begin, vertices_end);
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return bound;
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}
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