interim save

This commit is contained in:
Asad M. Zaman 2004-05-27 22:47:39 +00:00
parent 53a7e319d8
commit 78c82c3747
3 changed files with 34 additions and 8 deletions

View File

@ -96,11 +96,11 @@ traverse(const NodePath &root, bool python_cull_control) {
portal_viewer.draw_camera_frustum(); portal_viewer.draw_camera_frustum();
// for each portal draw its frustum // for each portal draw its frustum
for (int portal_idx=1; portal_idx<2; ++portal_idx) { for (int portal_idx=2; portal_idx<3; ++portal_idx) {
PT(BoundingVolume) reduced_frustum; PT(BoundingVolume) reduced_frustum;
portal_viewer.prepare_portal(portal_idx); portal_viewer.prepare_portal(portal_idx);
portal_viewer.clip_portal(portal_idx); //portal_viewer.clip_portal(portal_idx);
if ((reduced_frustum = portal_viewer.get_reduced_frustum(portal_idx))) { if ((reduced_frustum = portal_viewer.get_reduced_frustum(portal_idx))) {
// This reduced frustum is in camera space // This reduced frustum is in camera space
pgraph_cat.debug() << "got reduced frustum " << reduced_frustum << endl; pgraph_cat.debug() << "got reduced frustum " << reduced_frustum << endl;

View File

@ -363,46 +363,62 @@ get_reduced_frustum(int idx)
// than bounding planes (which I might have to implement soon) // than bounding planes (which I might have to implement soon)
if (!_num_vert) if (!_num_vert)
return false; return NULL;
float t; float t;
bool visible = true;
// find intersection of 7->0 with far // find intersection of 7->0 with far
LPoint3f from_origin = _hex_frustum->get_point(7); LPoint3f from_origin = _hex_frustum->get_point(7);
LVector3f from_direction = _coords[0] - from_origin; LVector3f from_direction = _coords[0] - from_origin;
bool is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction); bool is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
if (is_intersect) { if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
pgraph_cat.debug() << "far plane intersected 7->0 at t=" << t << endl; pgraph_cat.debug() << "far plane intersected 7->0 at t=" << t << endl;
intersect_points[0] = from_origin + t*from_direction; intersect_points[0] = from_origin + t*from_direction;
pgraph_cat.debug() << intersect_points[0] << endl; pgraph_cat.debug() << intersect_points[0] << endl;
} }
else
visible = false;
// find intersection of 4->1 with far // find intersection of 4->1 with far
from_origin = _hex_frustum->get_point(4); from_origin = _hex_frustum->get_point(4);
from_direction = _coords[1] - from_origin; from_direction = _coords[1] - from_origin;
is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction); is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
if (is_intersect) { if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
pgraph_cat.debug() << "far plane intersected 4->1 at t=" << t << endl; pgraph_cat.debug() << "far plane intersected 4->1 at t=" << t << endl;
intersect_points[1] = from_origin + t*from_direction; intersect_points[1] = from_origin + t*from_direction;
pgraph_cat.debug() << intersect_points[1] << endl; pgraph_cat.debug() << intersect_points[1] << endl;
} }
else
visible = false;
// find intersection of 5->2 with far // find intersection of 5->2 with far
from_origin = _hex_frustum->get_point(5); from_origin = _hex_frustum->get_point(5);
from_direction = _coords[2] - from_origin; from_direction = _coords[2] - from_origin;
is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction); is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
if (is_intersect) { if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
pgraph_cat.debug() << "far plane intersected 5->2 at t=" << t << endl; pgraph_cat.debug() << "far plane intersected 5->2 at t=" << t << endl;
intersect_points[2] = from_origin + t*from_direction; intersect_points[2] = from_origin + t*from_direction;
pgraph_cat.debug() << intersect_points[2] << endl; pgraph_cat.debug() << intersect_points[2] << endl;
} }
else
visible = false;
// find intersection of 6->3 with far // find intersection of 6->3 with far
from_origin = _hex_frustum->get_point(6); from_origin = _hex_frustum->get_point(6);
from_direction = _coords[3] - from_origin; from_direction = _coords[3] - from_origin;
is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction); is_intersect = _hex_frustum->get_plane(0).intersects_line(t, from_origin, from_direction);
if (is_intersect) { if (is_intersect && t >= 0.0) { // has to be positive, else camera is not looking at the portal
pgraph_cat.debug() << "far plane intersected 6->3 at t=" << t << endl; pgraph_cat.debug() << "far plane intersected 6->3 at t=" << t << endl;
intersect_points[3] = from_origin + t*from_direction; intersect_points[3] = from_origin + t*from_direction;
pgraph_cat.debug() << intersect_points[3] << endl; pgraph_cat.debug() << intersect_points[3] << endl;
} }
else
visible = false;
if (!visible) {
pgraph_cat.debug() << "portal" << idx << " is not visible from current camera look at" << endl;
return NULL;
}
// With these intersect_points, construct the new reduced frustum // With these intersect_points, construct the new reduced frustum
PT(BoundingVolume) reduced_frustum = new PT(BoundingVolume) reduced_frustum = new

View File

@ -229,7 +229,17 @@ recompute_internal_bound() {
BoundingVolume *bound = PandaNode::recompute_internal_bound(); BoundingVolume *bound = PandaNode::recompute_internal_bound();
nassertr(bound != (BoundingVolume *)NULL, bound); nassertr(bound != (BoundingVolume *)NULL, bound);
GeometricBoundingVolume *gbv = DCAST(GeometricBoundingVolume, bound);
// Now actually compute the bounding volume by putting it around all // Now actually compute the bounding volume by putting it around all
// of our vertices.
const LPoint3f *vertices_begin = &_vertices[0];
const LPoint3f *vertices_end = vertices_begin + _vertices.size();
// Now actually compute the bounding volume by putting it around all
gbv->around(vertices_begin, vertices_end);
return bound; return bound;
} }