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convenience methods
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18fab235c9
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@ -177,6 +177,17 @@ dequeue_texture(Texture *tex) {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::is_texture_prepared
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// Access: Public
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// Description: Returns true if the texture has been prepared on
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// this GSG, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PreparedGraphicsObjects::
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is_texture_prepared(const Texture *tex) const {
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return tex->is_prepared((PreparedGraphicsObjects *)this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::release_texture
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// Access: Public
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@ -354,6 +365,17 @@ dequeue_geom(Geom *geom) {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::is_geom_prepared
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// Access: Public
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// Description: Returns true if the vertex buffer has been prepared on
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// this GSG, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PreparedGraphicsObjects::
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is_geom_prepared(const Geom *geom) const {
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return geom->is_prepared((PreparedGraphicsObjects *)this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::release_geom
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// Access: Public
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@ -531,6 +553,17 @@ dequeue_shader(ShaderExpansion *se) {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::is_shader_prepared
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// Access: Public
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// Description: Returns true if the shader has been prepared on
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// this GSG, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PreparedGraphicsObjects::
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is_shader_prepared(const ShaderExpansion *shader) const {
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return shader->is_prepared((PreparedGraphicsObjects *)this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::release_shader
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// Access: Public
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@ -708,6 +741,17 @@ dequeue_vertex_buffer(GeomVertexArrayData *data) {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::is_vertex_buffer_prepared
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// Access: Public
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// Description: Returns true if the vertex buffer has been prepared on
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// this GSG, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PreparedGraphicsObjects::
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is_vertex_buffer_prepared(const GeomVertexArrayData *data) const {
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return data->is_prepared((PreparedGraphicsObjects *)this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::release_vertex_buffer
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// Access: Public
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@ -885,6 +929,17 @@ dequeue_index_buffer(GeomPrimitive *data) {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::is_index_buffer_prepared
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// Access: Public
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// Description: Returns true if the index buffer has been prepared on
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// this GSG, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool PreparedGraphicsObjects::
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is_index_buffer_prepared(const GeomPrimitive *data) const {
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return data->is_prepared((PreparedGraphicsObjects *)this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PreparedGraphicsObjects::release_index_buffer
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// Access: Public
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@ -73,6 +73,7 @@ PUBLISHED:
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void enqueue_texture(Texture *tex);
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bool is_texture_queued(const Texture *tex) const;
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bool dequeue_texture(Texture *tex);
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bool is_texture_prepared(const Texture *tex) const;
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void release_texture(TextureContext *tc);
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int release_all_textures();
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int get_num_queued_textures() const;
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@ -83,6 +84,7 @@ PUBLISHED:
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void enqueue_geom(Geom *geom);
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bool is_geom_queued(const Geom *geom) const;
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bool dequeue_geom(Geom *geom);
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bool is_geom_prepared(const Geom *geom) const;
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void release_geom(GeomContext *gc);
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int release_all_geoms();
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int get_num_queued_geoms() const;
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@ -93,6 +95,7 @@ PUBLISHED:
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void enqueue_shader(ShaderExpansion *shader);
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bool is_shader_queued(const ShaderExpansion *shader) const;
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bool dequeue_shader(ShaderExpansion *shader);
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bool is_shader_prepared(const ShaderExpansion *shader) const;
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void release_shader(ShaderContext *sc);
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int release_all_shaders();
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int get_num_queued_shaders() const;
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@ -103,6 +106,7 @@ PUBLISHED:
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void enqueue_vertex_buffer(GeomVertexArrayData *data);
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bool is_vertex_buffer_queued(const GeomVertexArrayData *data) const;
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bool dequeue_vertex_buffer(GeomVertexArrayData *data);
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bool is_vertex_buffer_prepared(const GeomVertexArrayData *data) const;
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void release_vertex_buffer(VertexBufferContext *vbc);
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int release_all_vertex_buffers();
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int get_num_queued_vertex_buffers() const;
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@ -115,6 +119,7 @@ PUBLISHED:
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void enqueue_index_buffer(GeomPrimitive *data);
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bool is_index_buffer_queued(const GeomPrimitive *data) const;
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bool dequeue_index_buffer(GeomPrimitive *data);
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bool is_index_buffer_prepared(const GeomPrimitive *data) const;
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void release_index_buffer(IndexBufferContext *ibc);
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int release_all_index_buffers();
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int get_num_queued_index_buffers() const;
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