convenience methods

This commit is contained in:
David Rose 2007-05-11 01:17:36 +00:00
parent 18fab235c9
commit 7905e4d69a
2 changed files with 60 additions and 0 deletions

View File

@ -177,6 +177,17 @@ dequeue_texture(Texture *tex) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::is_texture_prepared
// Access: Public
// Description: Returns true if the texture has been prepared on
// this GSG, false otherwise.
////////////////////////////////////////////////////////////////////
bool PreparedGraphicsObjects::
is_texture_prepared(const Texture *tex) const {
return tex->is_prepared((PreparedGraphicsObjects *)this);
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::release_texture
// Access: Public
@ -354,6 +365,17 @@ dequeue_geom(Geom *geom) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::is_geom_prepared
// Access: Public
// Description: Returns true if the vertex buffer has been prepared on
// this GSG, false otherwise.
////////////////////////////////////////////////////////////////////
bool PreparedGraphicsObjects::
is_geom_prepared(const Geom *geom) const {
return geom->is_prepared((PreparedGraphicsObjects *)this);
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::release_geom
// Access: Public
@ -531,6 +553,17 @@ dequeue_shader(ShaderExpansion *se) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::is_shader_prepared
// Access: Public
// Description: Returns true if the shader has been prepared on
// this GSG, false otherwise.
////////////////////////////////////////////////////////////////////
bool PreparedGraphicsObjects::
is_shader_prepared(const ShaderExpansion *shader) const {
return shader->is_prepared((PreparedGraphicsObjects *)this);
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::release_shader
// Access: Public
@ -708,6 +741,17 @@ dequeue_vertex_buffer(GeomVertexArrayData *data) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::is_vertex_buffer_prepared
// Access: Public
// Description: Returns true if the vertex buffer has been prepared on
// this GSG, false otherwise.
////////////////////////////////////////////////////////////////////
bool PreparedGraphicsObjects::
is_vertex_buffer_prepared(const GeomVertexArrayData *data) const {
return data->is_prepared((PreparedGraphicsObjects *)this);
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::release_vertex_buffer
// Access: Public
@ -885,6 +929,17 @@ dequeue_index_buffer(GeomPrimitive *data) {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::is_index_buffer_prepared
// Access: Public
// Description: Returns true if the index buffer has been prepared on
// this GSG, false otherwise.
////////////////////////////////////////////////////////////////////
bool PreparedGraphicsObjects::
is_index_buffer_prepared(const GeomPrimitive *data) const {
return data->is_prepared((PreparedGraphicsObjects *)this);
}
////////////////////////////////////////////////////////////////////
// Function: PreparedGraphicsObjects::release_index_buffer
// Access: Public

View File

@ -73,6 +73,7 @@ PUBLISHED:
void enqueue_texture(Texture *tex);
bool is_texture_queued(const Texture *tex) const;
bool dequeue_texture(Texture *tex);
bool is_texture_prepared(const Texture *tex) const;
void release_texture(TextureContext *tc);
int release_all_textures();
int get_num_queued_textures() const;
@ -83,6 +84,7 @@ PUBLISHED:
void enqueue_geom(Geom *geom);
bool is_geom_queued(const Geom *geom) const;
bool dequeue_geom(Geom *geom);
bool is_geom_prepared(const Geom *geom) const;
void release_geom(GeomContext *gc);
int release_all_geoms();
int get_num_queued_geoms() const;
@ -93,6 +95,7 @@ PUBLISHED:
void enqueue_shader(ShaderExpansion *shader);
bool is_shader_queued(const ShaderExpansion *shader) const;
bool dequeue_shader(ShaderExpansion *shader);
bool is_shader_prepared(const ShaderExpansion *shader) const;
void release_shader(ShaderContext *sc);
int release_all_shaders();
int get_num_queued_shaders() const;
@ -103,6 +106,7 @@ PUBLISHED:
void enqueue_vertex_buffer(GeomVertexArrayData *data);
bool is_vertex_buffer_queued(const GeomVertexArrayData *data) const;
bool dequeue_vertex_buffer(GeomVertexArrayData *data);
bool is_vertex_buffer_prepared(const GeomVertexArrayData *data) const;
void release_vertex_buffer(VertexBufferContext *vbc);
int release_all_vertex_buffers();
int get_num_queued_vertex_buffers() const;
@ -115,6 +119,7 @@ PUBLISHED:
void enqueue_index_buffer(GeomPrimitive *data);
bool is_index_buffer_queued(const GeomPrimitive *data) const;
bool dequeue_index_buffer(GeomPrimitive *data);
bool is_index_buffer_prepared(const GeomPrimitive *data) const;
void release_index_buffer(IndexBufferContext *ibc);
int release_all_index_buffers();
int get_num_queued_index_buffers() const;