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glgsg: work around driver bug extracting buffer texture data
Some drivers would report the wrong internal format. But it's silly that we query the internal format anyway, since buffer textures have a fixed sized internal format.
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@ -13442,7 +13442,14 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
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GLint internal_format = GL_RGBA;
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GLint internal_format = GL_RGBA;
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#ifndef OPENGLES
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#ifndef OPENGLES
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if (target != GL_TEXTURE_BUFFER) {
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glGetTexLevelParameteriv(page_target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
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glGetTexLevelParameteriv(page_target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
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} else {
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// Some drivers give the wrong result for the above call. No problem; we
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// already know the internal format of a buffer texture since glTexBuffer
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// required passing the exact sized format.
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internal_format = gtc->_internal_format;
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}
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#endif // OPENGLES
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#endif // OPENGLES
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// Make sure we were able to query those parameters properly.
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// Make sure we were able to query those parameters properly.
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