*** empty log message ***

This commit is contained in:
Mark Mine 2001-01-15 06:40:14 +00:00
parent 8ecb2f612c
commit 79ab675f32
3 changed files with 172 additions and 130 deletions

View File

@ -47,13 +47,10 @@ class DirectCameraControl(PandaObject):
]
def mouseFlyStart(self):
# Record starting mouse positions
self.initMouseX = direct.dr.mouseX
self.initMouseY = direct.dr.mouseY
# Record undo point
direct.pushUndo([direct.camera])
# Where are we in the display region?
if ((abs(self.initMouseX) < 0.9) & (abs(self.initMouseY) < 0.9)):
if ((abs(direct.dr.mouseX) < 0.9) & (abs(direct.dr.mouseY) < 0.9)):
# MOUSE IS IN CENTRAL REGION
# Hide the marker for this kind of motion
self.coaMarker.hide()
@ -119,7 +116,7 @@ class DirectCameraControl(PandaObject):
self.spawnXZTranslateOrHPanYZoom()
# END MOUSE IN CENTRAL REGION
else:
if ((abs(self.initMouseX) > 0.9) & (abs(self.initMouseY) > 0.9)):
if ((abs(direct.dr.mouseX) > 0.9) & (abs(direct.dr.mouseY) > 0.9)):
# Mouse is in corners, spawn roll task
self.spawnMouseRollTask()
else:
@ -239,7 +236,7 @@ class DirectCameraControl(PandaObject):
taskMgr.spawnTaskNamed(t, 'manipulateCamera')
def mouseRotateTask(self, state):
# If moving within frame, ignore motion perpendicular to edge
# If moving outside of center, ignore motion perpendicular to edge
if ((state.constrainedDir == 'y') & (abs(direct.dr.mouseX) > 0.9)):
deltaX = 0
deltaY = direct.dr.mouseDeltaY

View File

@ -20,9 +20,10 @@ class DirectManipulationControl(PandaObject):
self.lastCrankAngle = 0
self.fSetCoa = 0
self.fHitInit = 1
self.fScaleInit = 1
self.fWidgetTop = 0
self.fFreeManip = 1
self.fScaling = 1
self.fScaling = 0
self.unpickable = UNPICKABLE
self.mode = None
self.actionEvents = [
@ -61,14 +62,12 @@ class DirectManipulationControl(PandaObject):
self.constraint = None
# Check to see if we are moving the object
# We are moving the object if we either wait long enough
"""
taskMgr.spawnTaskNamed(
Task.doLater(MANIPULATION_MOVE_DELAY,
Task.Task(self.switchToMoveMode),
'manip-move-wait'),
'manip-move-wait')
"""
# Begin manipulating once we move far enough
# Or we move far enough
self.moveDir = None
watchMouseTask = Task.Task(self.watchMouseTask)
watchMouseTask.initX = direct.dr.mouseX
@ -223,52 +222,68 @@ class DirectManipulationControl(PandaObject):
def spawnManipulateObjectTask(self):
# reset hit-pt flag
self.fHitInit = 1
self.fScaleInit = 1
# record initial offset between widget and camera
t = Task.Task(self.manipulateObjectTask)
t.fMouseX = abs(direct.dr.mouseX) > 0.9
t.fMouseY = abs(direct.dr.mouseY) > 0.9
if t.fMouseX:
t.constrainedDir = 'y'
else:
t.constrainedDir = 'x'
# Compute widget's xy coords in screen space
t.coaCenter = getScreenXY(direct.widget)
# These are used to rotate about view vector
if t.fMouseX & t.fMouseY:
t.lastAngle = getCrankAngle(t.coaCenter)
taskMgr.spawnTaskNamed(t, 'manipulateObject')
def manipulateObjectTask(self, state):
# Widget takes precedence
if self.constraint:
type = self.constraint[2:]
if type == 'post':
self.xlate1D()
self.xlate1D(state)
elif type == 'disc':
self.xlate2D()
self.xlate2D(state)
elif type == 'ring':
self.rotate1D()
self.rotate1D(state)
# No widget interaction, determine free manip mode
elif self.fFreeManip:
if self.fScaling & (not direct.fAlt):
# We had been scaling and changed modes,
# reset object handles
# If we've been scaling and changed modes, reset object handles
if 0 & self.fScaling & (not direct.fAlt):
self.objectHandles.transferObjectHandlesScale()
self.fScaling = 0
if direct.fControl:
self.rotate2D()
elif direct.fAlt:
# Alt key switches to a scaling mode
if direct.fAlt:
self.fScaling = 1
self.scale3D()
elif direct.fShift:
self.xlateCamXY()
self.scale3D(state)
# Otherwise, manip mode depends on where you started
elif state.fMouseX & state.fMouseY:
# In the corner, spin around camera's axis
self.rotateAboutViewVector(state)
elif state.fMouseX | state.fMouseY:
# Mouse started elsewhere in the outer frame, rotate
self.rotate2D(state)
else:
self.xlateCamXZ()
else:
# MRM: Needed, more elegant fallback
return Task.cont
# Mouse starte in central region, xlate
# Mode depends on shift key
if direct.fShift:
self.xlateCamXZ(state)
else:
self.xlateCamXY(state)
if self.fSetCoa:
# Update coa based on current widget position
direct.selected.last.mCoa2Dnp.assign(
direct.widget.getMat(direct.selected.last)
)
direct.widget.getMat(direct.selected.last))
else:
# Move the objects with the widget
direct.selected.moveWrtWidgetAll()
# Continue
return Task.cont
def xlate1D(self):
### WIDGET MANIPULATION METHODS ###
def xlate1D(self, state):
# Constrained 1D Translation along widget axis
# Compute nearest hit point along axis and try to keep
# that point as close to the current mouse position as possible
@ -285,7 +300,7 @@ class DirectManipulationControl(PandaObject):
offset = self.hitPt - self.prevHit
direct.widget.setPos(direct.widget, offset)
def xlate2D(self):
def xlate2D(self, state):
# Constrained 2D (planar) translation
# Compute point of intersection of ray from eyepoint through cursor
# to one of the three orthogonal planes on the widget.
@ -301,51 +316,35 @@ class DirectManipulationControl(PandaObject):
offset = self.hitPt - self.prevHit
direct.widget.setPos(direct.widget, offset)
def rotate1D(self, state):
# Constrained 1D rotation about the widget's main axis (X,Y, or Z)
# Rotation depends upon circular motion of the mouse about the
# projection of the widget's origin on the image plane
# A complete circle about the widget results in a change in
# orientation of 360 degrees.
def xlateCamXZ(self):
"""Constrained 2D motion parallel to the camera's image plane
This moves the object in the camera's XZ plane"""
# reset fHitInit
# (in case we later switch to another manipulation mode)
#self.fHitInit = 1
# Where is the widget relative to current camera view
vWidget2Camera = direct.widget.getPos(direct.camera)
x = vWidget2Camera[0]
y = vWidget2Camera[1]
z = vWidget2Camera[2]
# Move widget (and objects) based upon mouse motion
# Scaled up accordingly based upon widget distance
dr = direct.dr
direct.widget.setX(
direct.camera,
x + 0.5 * dr.mouseDeltaX * dr.nearWidth * (y/dr.near))
direct.widget.setZ(
direct.camera,
z + 0.5 * dr.mouseDeltaY * dr.nearHeight * (y/dr.near))
def xlateCamXY(self):
"""Constrained 2D motion perpendicular to camera's image plane
This moves the object in the camera's XY plane"""
# Now, where is the widget relative to current camera view
vWidget2Camera = direct.widget.getPos(direct.camera)
# If this is first time around, record initial y distance
# First initialize hit point/rotation angle
if self.fHitInit:
self.fHitInit = 0
# Record widget offset along y
self.initY = vWidget2Camera[1]
# Extract current values
x = vWidget2Camera[0]
y = vWidget2Camera[1]
z = vWidget2Camera[2]
# Move widget (and objects) based upon mouse motion
# Scaled up accordingly based upon widget distance
dr = direct.dr
direct.widget.setPos(
direct.camera,
x + 0.5 * dr.mouseDeltaX * dr.nearWidth * (y/dr.near),
y + self.initY * dr.mouseDeltaY,
z)
self.rotateAxis = self.constraint[:1]
self.fWidgetTop = self.widgetCheck('top?')
self.rotationCenter = getScreenXY(direct.widget)
self.lastCrankAngle = getCrankAngle(self.rotationCenter)
# Rotate widget based on how far cursor has swung around origin
newAngle = getCrankAngle(self.rotationCenter)
deltaAngle = self.lastCrankAngle - newAngle
if self.fWidgetTop:
deltaAngle = -1 * deltaAngle
if self.rotateAxis == 'x':
direct.widget.setP(direct.widget, deltaAngle)
elif self.rotateAxis == 'y':
direct.widget.setR(direct.widget, -deltaAngle)
elif self.rotateAxis == 'z':
direct.widget.setH(direct.widget, deltaAngle)
# Record crank angle for next time around
self.lastCrankAngle = newAngle
def widgetCheck(self,type):
# Utility to see if we are looking at the top or bottom of
# a 2D planar widget or if we are looking at a 2D planar widget
@ -377,34 +376,84 @@ class DirectManipulationControl(PandaObject):
# Check angle between two vectors
return(abs(widgetDir.dot(widgetAxis)) < .2)
def rotate1D(self):
# Constrained 1D rotation about the widget's main axis (X,Y, or Z)
# Rotation depends upon circular motion of the mouse about the
# projection of the widget's origin on the image plane
# A complete circle about the widget results in a change in
# orientation of 360 degrees.
### FREE MANIPULATION METHODS ###
def xlateCamXZ(self, state):
"""Constrained 2D motion parallel to the camera's image plane
This moves the object in the camera's XZ plane"""
# reset fHitInit in case we later switch to manip mode
self.fHitInit = 1
# Reset scaling init flag
self.fScaleInit = 1
# Where is the widget relative to current camera view
vWidget2Camera = direct.widget.getPos(direct.camera)
x = vWidget2Camera[0]
y = vWidget2Camera[1]
z = vWidget2Camera[2]
# Move widget (and objects) based upon mouse motion
# Scaled up accordingly based upon widget distance
dr = direct.dr
direct.widget.setX(
direct.camera,
x + 0.5 * dr.mouseDeltaX * dr.nearWidth * (y/dr.near))
direct.widget.setZ(
direct.camera,
z + 0.5 * dr.mouseDeltaY * dr.nearHeight * (y/dr.near))
# First initialize hit point/rotation angle
def xlateCamXY(self, state):
"""Constrained 2D motion perpendicular to camera's image plane
This moves the object in the camera's XY plane"""
# Now, where is the widget relative to current camera view
vWidget2Camera = direct.widget.getPos(direct.camera)
# If this is first time around, record initial y distance
if self.fHitInit:
self.fHitInit = 0
self.rotateAxis = self.constraint[:1]
self.fWidgetTop = self.widgetCheck('top?')
self.rotationCenter = getScreenXY(direct.widget)
self.lastCrankAngle = getCrankAngle(self.rotationCenter)
# Rotate widget based on how far cursor has swung around origin
newAngle = getCrankAngle(self.rotationCenter)
deltaAngle = self.lastCrankAngle - newAngle
if self.fWidgetTop:
deltaAngle = -1 * deltaAngle
if self.rotateAxis == 'x':
direct.widget.setP(direct.widget, deltaAngle)
elif self.rotateAxis == 'y':
direct.widget.setR(direct.widget, -deltaAngle)
elif self.rotateAxis == 'z':
direct.widget.setH(direct.widget, deltaAngle)
# Record crank angle for next time around
self.lastCrankAngle = newAngle
# Use distance to widget to scale motion along Y
self.xlateSF = Vec3(vWidget2Camera).length()
# Get widget's current xy coords in screen space
coaCenter = getNearProjectionPoint(direct.widget)
self.deltaNearX = coaCenter[0] - direct.dr.nearVec[0]
# Reset scaling init flag
self.fScaleInit = 1
# Move selected objects
dr = direct.dr
# Move object in y axis based on mouse motion
newY = vWidget2Camera[1] + self.xlateSF * dr.mouseDeltaY
# Put object at same relative point to mouse in X
newX = (direct.dr.nearVec[0] + self.deltaNearX) * (newY/dr.near)
direct.widget.setPos(direct.camera, newX, newY, vWidget2Camera[2])
def rotate2D(self, state):
""" Virtual trackball rotation of widget """
# Reset init flag in case we switch to another mode
self.fHitInit = 1
# Reset scaling init flag
self.fScaleInit = 1
tumbleRate = 360
# If moving outside of center, ignore motion perpendicular to edge
if ((state.constrainedDir == 'y') & (abs(direct.dr.mouseX) > 0.9)):
deltaX = 0
deltaY = direct.dr.mouseDeltaY
elif ((state.constrainedDir == 'x') & (abs(direct.dr.mouseY) > 0.9)):
deltaX = direct.dr.mouseDeltaX
deltaY = 0
else:
deltaX = direct.dr.mouseDeltaX
deltaY = direct.dr.mouseDeltaY
# Mouse motion edge to edge of display region results in one full turn
self.relHpr(direct.camera, deltaX * tumbleRate,
-deltaY * tumbleRate, 0)
def rotateAboutViewVector(self, state):
# Reset init flag in case we switch to another mode
self.fHitInit = 1
# Reset scaling init flag
self.fScaleInit = 1
# Compute current angle
angle = getCrankAngle(state.coaCenter)
deltaAngle = angle - state.lastAngle
state.lastAngle = angle
# Mouse motion edge to edge of display region results in one full turn
self.relHpr(direct.camera, 0, 0, deltaAngle)
def relHpr(self, base, h, p, r):
# Compute widget2newWidget relative to base coordinate system
@ -424,24 +473,12 @@ class DirectManipulationControl(PandaObject):
CSDefault)
direct.widget.setHpr(hpr)
def rotate2D(self):
# Virtual trackball or arcball rotation of widget
# Rotation method depends upon variable dd-want-arcball
# Default is virtual trackball (handles 1D rotations better)
self.fHitInit = 1
tumbleRate = 360
# Mouse motion edge to edge of display region results in one full turn
self.relHpr(direct.camera,
direct.dr.mouseDeltaX * tumbleRate,
-direct.dr.mouseDeltaY * tumbleRate,
0)
def scale3D(self):
def scale3D(self, state):
# Scale the selected node based upon up down mouse motion
# Mouse motion from edge to edge results in a factor of 4 scaling
# From midpoint to edge doubles or halves objects scale
if self.fHitInit:
self.fHitInit = 0
if self.fScaleInit:
self.fScaleInit = 0
self.manipRef.setPos(direct.widget, 0, 0, 0)
self.manipRef.setHpr(direct.camera, 0, 0, 0)
self.initScaleMag = Vec3(
@ -449,6 +486,8 @@ class DirectManipulationControl(PandaObject):
self.manipRef, 'y')).length()
# record initial scale
self.initScale = direct.widget.getScale()
# Reset fHitInitFlag
self.fHitInit = 1
# Begin
# Scale factor is ratio current mag with init mag
currScale = (
@ -465,6 +504,8 @@ class ObjectHandles(NodePath,PandaObject):
# Initialize the superclass
NodePath.__init__(self)
# Starts off deactivated
self.fActive = 0
# Load up object handles model and assign it to self
self.assign(loader.loadModel('models/misc/objectHandles'))
self.node().setName('objectHandles')
@ -526,6 +567,21 @@ class ObjectHandles(NodePath,PandaObject):
def manipModeColor(self):
self.clearColor()
def toggleWidget(self):
if self.fActive:
self.reparentTo(hidden)
self.fActive = 0
else:
self.reparentTo(direct.group)
self.fActive = 1
def showWidgetIfActive(self):
if self.fActive:
self.reparentTo(direct.group)
def hideWidget(self):
self.reparentTo(hidden)
def enableHandles(self, handles):
if type(handles) == types.ListType:
for handle in handles:

View File

@ -226,7 +226,7 @@ class DirectSession(PandaObject):
self.readout.reparentTo(render2d)
self.readout.setText(dnp.name)
# Show the manipulation widget
self.reparentWidgetTo('direct')
self.widget.showWidgetIfActive()
# Update camera controls coa to this point
# Coa2Camera = Coa2Dnp * Dnp2Camera
mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(self.camera)
@ -257,7 +257,7 @@ class DirectSession(PandaObject):
dnp = self.selected.deselect(nodePath)
if dnp:
# Hide the manipulation widget
self.reparentWidgetTo('hidden')
self.widget.hideWidget()
self.readout.reparentTo(hidden)
self.readout.setText(' ')
taskMgr.removeTasksNamed('followSelectedNodePath')
@ -268,7 +268,7 @@ class DirectSession(PandaObject):
def deselectAll(self):
self.selected.deselectAll()
# Hide the manipulation widget
self.reparentWidgetTo('hidden')
self.widget.hideWidget()
self.readout.reparentTo(hidden)
self.readout.setText(' ')
taskMgr.removeTasksNamed('followSelectedNodePath')
@ -469,19 +469,8 @@ class DirectSession(PandaObject):
def hideReadout(self):
self.readout.reparentTo(hidden)
def reparentWidgetTo(self, parent):
if parent == 'direct':
self.widget.reparentTo(direct.group)
self.widgetParent = 'direct'
else:
self.widget.reparentTo(hidden)
self.widgetParent = 'hidden'
def toggleWidgetVis(self):
if self.widgetParent == 'direct':
self.reparentWidgetTo('hidden')
else:
self.reparentWidgetTo('direct')
self.widget.toggleWidget()
class DisplayRegionList:
def __init__(self):