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https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
support mipmapping & anisotropic filtering
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@ -56,6 +56,8 @@ ConfigureFn(config_text) {
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const bool text_flatten = config_text.GetBool("text-flatten", true);
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const bool text_update_cleared_glyphs = config_text.GetBool("text-update-cleared-glyphs", false);
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const bool text_mipmap = config_text.GetBool("text-mipmap", true);
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const int text_anisotropic_degree = config_text.GetInt("text-anisotropic-degree", 1);
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const int text_texture_margin = config_text.GetInt("text-texture-margin", 2);
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const float text_poly_margin = config_text.GetFloat("text-poly-margin", 1.0f);
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const int text_page_x_size = config_text.GetInt("text-page-x-size", 256);
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@ -28,6 +28,8 @@ NotifyCategoryDecl(text, EXPCL_PANDA, EXPTP_PANDA);
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extern const bool text_flatten;
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extern const bool text_update_cleared_glyphs;
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extern const bool text_mipmap;
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extern const int text_anisotropic_degree;
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extern const int text_texture_margin;
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extern const float text_poly_margin;
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extern const int text_page_x_size;
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@ -50,7 +50,15 @@ DynamicTextPage(DynamicTextFont *font) :
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// regenerate those every time the texture changes, but we do want
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// at least linear filtering.
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set_magfilter(FT_linear);
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set_minfilter(FT_linear);
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if (text_mipmap) {
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set_minfilter(FT_linear_mipmap_linear);
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} else {
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set_minfilter(FT_linear);
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}
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// Anisotropic filtering can help the look of the text, and doesn't
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// require generating mipmaps, but does require hardware support.
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set_anisotropic_degree(text_anisotropic_degree);
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// It's slightly better to let the texture clamp, rather than
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// wrapping, so we're less likely to get bleeding at the edges.
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