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pgraph: fix missing includes of *Collection classes in nodePath.h
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@ -41,6 +41,8 @@
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#include "pta_LVecBase2.h"
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#include "pta_LVecBase2.h"
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#include "stl_compares.h"
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#include "stl_compares.h"
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#include "shaderInput.h"
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#include "shaderInput.h"
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#include "internalNameCollection.h"
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#include "materialCollection.h"
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#include "textureCollection.h"
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#include "textureCollection.h"
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#include "textureStageCollection.h"
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#include "textureStageCollection.h"
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@ -49,13 +51,9 @@ class FindApproxPath;
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class FindApproxLevelEntry;
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class FindApproxLevelEntry;
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class Light;
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class Light;
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class PolylightNode;
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class PolylightNode;
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class InternalNameCollection;
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class Texture;
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class Texture;
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class TextureStage;
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class TextureStage;
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class TextureCollection;
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class TextureStageCollection;
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class Material;
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class Material;
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class MaterialCollection;
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class Fog;
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class Fog;
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class GlobPattern;
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class GlobPattern;
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class PreparedGraphicsObjects;
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class PreparedGraphicsObjects;
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@ -1054,6 +1052,8 @@ private:
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INLINE std::ostream &operator << (std::ostream &out, const NodePath &node_path);
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INLINE std::ostream &operator << (std::ostream &out, const NodePath &node_path);
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#include "nodePathCollection.h"
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#include "nodePath.I"
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#include "nodePath.I"
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#endif
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#endif
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