pgraph: fix missing includes of *Collection classes in nodePath.h

This commit is contained in:
rdb 2019-09-03 22:31:06 +02:00
parent 2e03eb405b
commit 79c71a5d97

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@ -41,6 +41,8 @@
#include "pta_LVecBase2.h" #include "pta_LVecBase2.h"
#include "stl_compares.h" #include "stl_compares.h"
#include "shaderInput.h" #include "shaderInput.h"
#include "internalNameCollection.h"
#include "materialCollection.h"
#include "textureCollection.h" #include "textureCollection.h"
#include "textureStageCollection.h" #include "textureStageCollection.h"
@ -49,13 +51,9 @@ class FindApproxPath;
class FindApproxLevelEntry; class FindApproxLevelEntry;
class Light; class Light;
class PolylightNode; class PolylightNode;
class InternalNameCollection;
class Texture; class Texture;
class TextureStage; class TextureStage;
class TextureCollection;
class TextureStageCollection;
class Material; class Material;
class MaterialCollection;
class Fog; class Fog;
class GlobPattern; class GlobPattern;
class PreparedGraphicsObjects; class PreparedGraphicsObjects;
@ -1054,6 +1052,8 @@ private:
INLINE std::ostream &operator << (std::ostream &out, const NodePath &node_path); INLINE std::ostream &operator << (std::ostream &out, const NodePath &node_path);
#include "nodePathCollection.h"
#include "nodePath.I" #include "nodePath.I"
#endif #endif