*** empty log message ***

This commit is contained in:
David Rose 2001-02-03 02:42:27 +00:00
parent 36ddc7e10b
commit 7a1ca5df9b

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@ -8,6 +8,21 @@
TypeHandle CollisionHandlerPusher::_type_handle;
///////////////////////////////////////////////////////////////////
// Class : ShoveData
// Description : The ShoveData class is used within
// CollisionHandlerPusher::handle_entries(), to track
// multiple shoves onto a given collider. It's not
// exported outside this file.
////////////////////////////////////////////////////////////////////
class ShoveData {
public:
LVector3f _shove;
float _length;
LVector3f _normalized_shove;
bool _valid;
};
////////////////////////////////////////////////////////////////////
// Function: CollisionHandlerPusher::Constructor
// Access: Public
@ -55,6 +70,17 @@ handle_entries() {
} else {
const ColliderDef &def = (*ci).second;
// How to apply multiple shoves from different solids onto the
// same collider? One's first intuition is to vector sum all
// the shoves. However, this causes problems when two parallel
// walls shove on the collider, because we end up with a double
// shove. We hack around this by testing if two shove vectors
// share nearly the same direction, and if so, we keep only the
// longer of the two.
typedef vector<ShoveData> Shoves;
Shoves shoves;
Entries::const_iterator ei;
for (ei = entries.begin(); ei != entries.end(); ++ei) {
CollisionEntry *entry = (*ei);
@ -71,25 +97,81 @@ handle_entries() {
} else {
// Shove it just enough to clear the volume.
LVector3f shove =
entry->get_into_surface_normal() *
entry->get_into_depth();
if (_horizontal) {
shove[2] = 0.0;
if (entry->get_into_depth() != 0.0) {
ShoveData sd;
sd._shove =
entry->get_into_surface_normal() *
entry->get_into_depth();
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Shove on " << *from_node << " from "
<< *entry->get_into_node() << ": " << sd._shove << "\n";
}
sd._length = sd._shove.length();
sd._normalized_shove = sd._shove / sd._length;
sd._valid = true;
shoves.push_back(sd);
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Shoving on " << *from_node << " in the amount of: "
<< shove << "\n";
}
LMatrix4f mat;
def.get_mat(mat);
def.set_mat(LMatrix4f::translate_mat(shove) * mat);
}
}
if (!shoves.empty()) {
// Now we combine any two shoves that shove in largely the
// same direction. Hacky.
Shoves::iterator si;
for (si = shoves.begin(); si != shoves.end(); ++si) {
ShoveData &sd = (*si);
Shoves::iterator sj;
for (sj = shoves.begin(); sj != si; ++sj) {
ShoveData &sd2 = (*sj);
if (sd2._valid) {
float d = sd._normalized_shove.dot(sd2._normalized_shove);
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Considering dot product " << d << "\n";
}
if (d > 0.9) {
// These two shoves are largely in the same direction;
// save the larger of the two.
if (sd2._length < sd._length) {
sd2._valid = false;
} else {
sd._valid = false;
}
}
}
}
}
// Now we can determine the net shove.
LVector3f net_shove(0.0, 0.0, 0.0);
for (si = shoves.begin(); si != shoves.end(); ++si) {
const ShoveData &sd = (*si);
if (sd._valid) {
net_shove += sd._shove;
}
}
if (_horizontal) {
net_shove[2] = 0.0;
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Net shove on " << *from_node << " is: "
<< net_shove << "\n";
}
LMatrix4f mat;
def.get_mat(mat);
def.set_mat(LMatrix4f::translate_mat(net_shove) * mat);
}
}
}
}