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prepare scene everywhere
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b2c21cab7f
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@ -1522,12 +1522,12 @@ int framework_main(int argc, char *argv[]) {
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AnimControlCollection anim_controls;
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AnimControlCollection anim_controls;
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auto_bind(root, anim_controls, ~0);
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auto_bind(root, anim_controls, ~0);
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anim_controls.loop_all(true);
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anim_controls.loop_all(true);
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// Now prepare all the textures with the GSG.
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NodePath render_path(render);
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render_path.prepare_scene(main_win->get_gsg());
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}
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}
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// Now prepare all the textures with the GSG.
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NodePath render_path(render);
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render_path.prepare_scene(main_win->get_gsg());
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// Set up keyboard events.
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// Set up keyboard events.
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event_handler.add_hook("escape", event_esc);
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event_handler.add_hook("escape", event_esc);
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event_handler.add_hook("q", event_esc);
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event_handler.add_hook("q", event_esc);
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