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Fix Mesa compile error
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@ -33,8 +33,8 @@ TypeHandle CLP(ShaderContext)::_type_handle;
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CLP(ShaderContext)::
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CLP(ShaderContext)(Shader *s, GSG *gsg) : ShaderContext(s) {
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_last_gsg = gsg;
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_cg_context = 0;
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#ifdef HAVE_CG
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_cg_context = 0;
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if (s->get_language() == Shader::SL_Cg) {
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// Ask the shader to compile itself for us and
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