more fixes from update_texture() changes

This commit is contained in:
David Rose 2008-08-26 18:12:00 +00:00
parent 9033b72aa5
commit 7cb642fc2f
2 changed files with 4 additions and 3 deletions

View File

@ -315,7 +315,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg); TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL); nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc); CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->apply_texture(tc); glgsg->update_texture(tc, true);
if (tex->get_texture_type() == Texture::TT_2d_texture) { if (tex->get_texture_type() == Texture::TT_2d_texture) {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_TEXTURE_2D, gtc->_index, 0); GL_TEXTURE_2D, gtc->_index, 0);
@ -339,7 +339,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg); TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL); nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc); CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->apply_texture(tc); glgsg->update_texture(tc, true);
if (tex->get_texture_type() == Texture::TT_2d_texture) { if (tex->get_texture_type() == Texture::TT_2d_texture) {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, attachpoint, glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, attachpoint,
GL_TEXTURE_2D, gtc->_index, 0); GL_TEXTURE_2D, gtc->_index, 0);
@ -442,6 +442,7 @@ generate_mipmaps() {
TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg); TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL); nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc); CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->update_texture(tc, true);
GLenum target = glgsg->get_texture_target(tex->get_texture_type()); GLenum target = glgsg->get_texture_target(tex->get_texture_type());
GLP(BindTexture)(target, gtc->_index); GLP(BindTexture)(target, gtc->_index);
glgsg->_glGenerateMipmap(target); glgsg->_glGenerateMipmap(target);
@ -516,6 +517,7 @@ select_cube_map(int cube_map_index) {
TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg); TextureContext *tc = tex->prepare_now(glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL); nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc); CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->update_texture(tc, true);
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, _attach_point[i], glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, _attach_point[i],
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + cube_map_index, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + cube_map_index,
gtc->_index, 0); gtc->_index, 0);

View File

@ -7061,7 +7061,6 @@ upload_texture(CLP(TextureContext) *gtc, bool force) {
return false; return false;
} }
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: GLGraphicsStateGuardian::upload_texture_image // Function: GLGraphicsStateGuardian::upload_texture_image
// Access: Protected // Access: Protected