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shader: Make Cg load calls fail if compiling without Cg toolkit
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commit
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@ -2525,6 +2525,7 @@ read(const ShaderFile &sfile, BamCacheRecord *record) {
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#else
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#else
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shader_cat.error()
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shader_cat.error()
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<< "Tried to load Cg shader, but no Cg support is enabled.\n";
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<< "Tried to load Cg shader, but no Cg support is enabled.\n";
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return false;
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#endif
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#endif
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} else {
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} else {
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shader_cat.error()
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shader_cat.error()
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@ -2618,6 +2619,7 @@ load(const ShaderFile &sbody, BamCacheRecord *record) {
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#else
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#else
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shader_cat.error()
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shader_cat.error()
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<< "Tried to load Cg shader, but no Cg support is enabled.\n";
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<< "Tried to load Cg shader, but no Cg support is enabled.\n";
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return false;
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#endif
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#endif
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} else {
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} else {
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shader_cat.error()
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shader_cat.error()
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